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tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
This commit is contained in:
committed by
Henri Verbeet
parent
021eb28584
commit
d3ba810c98
Notes:
Henri Verbeet
2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
@@ -24,7 +24,7 @@ float4 main() : sv_target
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uniform 0 float4 0.1 0.2 0.3 0.4
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uniform 4 float4 1.1 1.2 1.3 1.4
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todo(glsl) draw quad
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probe all rgba (1.1, 1.4, 0.2, 0.3)
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probe (0, 0) rgba (1.1, 1.4, 0.2, 0.3)
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[pixel shader]
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@@ -43,7 +43,7 @@ uniform 8 float4 2.1 2.2 2.3 2.4
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uniform 12 float4 3.1 3.2 3.3 3.4
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uniform 16 float4 4.1 4.2 4.3 4.4
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todo(glsl) draw quad
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probe all rgba (4.1, 4.2, 1.3, 1.4)
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probe (0, 0) rgba (4.1, 4.2, 1.3, 1.4)
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[require]
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@@ -64,7 +64,7 @@ uniform 4 float4 1.1 1.2 1.3 1.4
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uniform 8 float4 2.1 2.2 2.3 2.4
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uniform 12 float4 3.1 3.2 3.3 3.4
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draw quad
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probe all rgba (2.1, 0.1, 0.0, 0.0)
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probe (0, 0) rgba (2.1, 0.1, 0.0, 0.0)
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[require]
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@@ -85,7 +85,7 @@ uniform 4 float4 1.1 1.2 1.3 1.4
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uniform 8 float4 2.1 2.2 2.3 2.4
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uniform 12 float4 3.1 3.2 3.3 3.4
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todo(glsl) draw quad
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probe all rgba (2.1, 2.2, 0.0, 0.0)
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probe (0, 0) rgba (2.1, 2.2, 0.0, 0.0)
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[require]
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@@ -106,7 +106,7 @@ uniform 0 float4 0.1 0.2 0.3 0.4
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uniform 4 float4 1.1 1.2 1.3 1.4
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uniform 8 float4 2.1 2.2 2.3 2.4
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draw quad
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probe all rgba (2.1, 2.2, 2.2, 2.3)
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probe (0, 0) rgba (2.1, 2.2, 2.2, 2.3)
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% Results differ between SM1 and SM4 because in the latter variables can share the same register,
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@@ -132,7 +132,7 @@ uniform 4 float4 1.1 1.2 1.3 1.4
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uniform 8 float4 2.1 2.2 2.3 2.4
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uniform 12 float4 3.1 3.2 3.3 3.4
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draw quad
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probe all rgba (2.1, 2.2, 3.1, 0.0)
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probe (0, 0) rgba (2.1, 2.2, 3.1, 0.0)
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[require]
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@@ -156,7 +156,7 @@ uniform 4 float4 1.1 1.2 1.3 1.4
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uniform 8 float4 2.1 2.2 2.3 2.4
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uniform 12 float4 3.1 3.2 3.3 3.4
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todo(glsl) draw quad
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probe all rgba (2.1, 2.2, 2.3, 0.0)
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probe (0, 0) rgba (2.1, 2.2, 2.3, 0.0)
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[pixel shader]
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@@ -175,7 +175,7 @@ float4 main() : sv_target
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uniform 0 float 100
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uniform 4 float 101
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todo(glsl) draw quad
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probe all rgba (100, 100, 100, 100)
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probe (0, 0) rgba (100, 100, 100, 100)
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[pixel shader fail(sm>=6)]
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@@ -189,7 +189,7 @@ float4 main(uniform float a : register(c1)) : sv_target
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uniform 0 float 100
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uniform 4 float 101
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todo(glsl) draw quad
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probe all rgba (100, 100, 100, 100)
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probe (0, 0) rgba (100, 100, 100, 100)
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[pixel shader todo]
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cbuffer c
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@@ -209,7 +209,7 @@ uniform 0 float 200
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uniform 4 float 201
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uniform 8 float 202
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todo(sm<6) draw quad
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todo(sm<6) probe all rgba (201.0, 202.0, 0.0, 0.0)
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todo(sm<6) probe (0,0) rgba (201.0, 202.0, 0.0, 0.0)
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[pixel shader fail(sm<4)]
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