tests: Stop probing all pixels when drawing a uniform colour.

This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
This commit is contained in:
Elizabeth Figura
2024-02-10 13:16:22 -06:00
committed by Henri Verbeet
parent 021eb28584
commit d3ba810c98
Notes: Henri Verbeet 2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
163 changed files with 1003 additions and 1007 deletions

View File

@@ -11,7 +11,7 @@ float4 main() : sv_target
uniform 0 float4 0.5 -0.1 0.2 0.3
uniform 4 float4 0.6 0.4 -0.3 1.0
todo(glsl) draw quad
probe all rgba (-0.1, -0.5, 0.5, -0.7) 4
probe (0, 0) rgba (-0.1, -0.5, 0.5, -0.7) 4
[pixel shader]
uniform float4 i;
@@ -28,7 +28,7 @@ float4 main() : sv_target
uniform 0 float4 0.5 0.0 0.0 0.0
uniform 4 float4 0.6 0.4 -0.3 1.0
todo(glsl) draw quad
probe all rgba (-0.52, -0.18, 1.01, -1.2) 4
probe (0, 0) rgba (-0.52, -0.18, 1.01, -1.2) 4
[pixel shader]
uniform float4 i;
@@ -45,7 +45,7 @@ float4 main() : sv_target
uniform 0 float4 0.5 -0.1 0.2 0.3
uniform 4 float4 0.6 0.0 0.0 0.0
todo(glsl) draw quad
probe all rgba (-0.148, -0.748, -0.448, -0.348) 4
probe (0, 0) rgba (-0.148, -0.748, -0.448, -0.348) 4
[pixel shader]
uniform float4 i;
@@ -63,7 +63,7 @@ float4 main() : sv_target
uniform 0 float4 0.5 0.0 0.0 0.0
uniform 4 float4 0.6 0.0 0.0 0.0
todo(glsl) draw quad
probe all rgba (0.14, 0.14, 0.14, 0.14) 4
probe (0, 0) rgba (0.14, 0.14, 0.14, 0.14) 4
[pixel shader]
uniform float4 i;
@@ -80,7 +80,7 @@ float4 main() : sv_target
uniform 0 float4 0.5 -0.1 0.0 0.0
uniform 4 float4 0.6 0.4 -0.3 1.0
todo(sm<4 | glsl) draw quad
probe all rgba (0.188, -0.308, 0.0, 0.0) 4
probe (0, 0) rgba (0.188, -0.308, 0.0, 0.0) 4
[pixel shader]
uniform float4 i;
@@ -98,4 +98,4 @@ float4 main() : sv_target
uniform 0 float4 0.5 -0.1 0.2 0.0
uniform 4 float4 0.6 0.4 0.0 0.0
todo(sm<4 | glsl) draw quad
probe all rgba (0.188, -0.308, 0.0, 0.0) 4
probe (0, 0) rgba (0.188, -0.308, 0.0, 0.0) 4