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tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
This commit is contained in:
committed by
Henri Verbeet
parent
021eb28584
commit
d3ba810c98
Notes:
Henri Verbeet
2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
@@ -11,7 +11,7 @@ float4 main() : sv_target
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uniform 0 float4 0.5 -0.1 0.2 0.3
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uniform 4 float4 0.6 0.4 -0.3 1.0
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todo(glsl) draw quad
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probe all rgba (-0.1, -0.5, 0.5, -0.7) 4
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probe (0, 0) rgba (-0.1, -0.5, 0.5, -0.7) 4
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[pixel shader]
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uniform float4 i;
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@@ -28,7 +28,7 @@ float4 main() : sv_target
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uniform 0 float4 0.5 0.0 0.0 0.0
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uniform 4 float4 0.6 0.4 -0.3 1.0
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todo(glsl) draw quad
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probe all rgba (-0.52, -0.18, 1.01, -1.2) 4
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probe (0, 0) rgba (-0.52, -0.18, 1.01, -1.2) 4
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[pixel shader]
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uniform float4 i;
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@@ -45,7 +45,7 @@ float4 main() : sv_target
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uniform 0 float4 0.5 -0.1 0.2 0.3
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uniform 4 float4 0.6 0.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (-0.148, -0.748, -0.448, -0.348) 4
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probe (0, 0) rgba (-0.148, -0.748, -0.448, -0.348) 4
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[pixel shader]
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uniform float4 i;
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@@ -63,7 +63,7 @@ float4 main() : sv_target
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uniform 0 float4 0.5 0.0 0.0 0.0
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uniform 4 float4 0.6 0.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (0.14, 0.14, 0.14, 0.14) 4
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probe (0, 0) rgba (0.14, 0.14, 0.14, 0.14) 4
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[pixel shader]
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uniform float4 i;
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@@ -80,7 +80,7 @@ float4 main() : sv_target
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uniform 0 float4 0.5 -0.1 0.0 0.0
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uniform 4 float4 0.6 0.4 -0.3 1.0
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.188, -0.308, 0.0, 0.0) 4
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probe (0, 0) rgba (0.188, -0.308, 0.0, 0.0) 4
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[pixel shader]
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uniform float4 i;
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@@ -98,4 +98,4 @@ float4 main() : sv_target
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uniform 0 float4 0.5 -0.1 0.2 0.0
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uniform 4 float4 0.6 0.4 0.0 0.0
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todo(sm<4 | glsl) draw quad
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probe all rgba (0.188, -0.308, 0.0, 0.0) 4
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probe (0, 0) rgba (0.188, -0.308, 0.0, 0.0) 4
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