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tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
This commit is contained in:
committed by
Henri Verbeet
parent
021eb28584
commit
d3ba810c98
Notes:
Henri Verbeet
2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
@@ -33,8 +33,8 @@ uint4 main(float4 pos : sv_position) : sv_target
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% Initialise the UAV and RTV.
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[test]
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todo(glsl) draw triangle list 3
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probe all rui(0xaaaaaaaa)
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probe uav 1 all rui(0x55555555)
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probe (0, 0) rui(0xaaaaaaaa)
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probe uav 1 (0, 0, 640, 480) rui(0x55555555)
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[pixel shader]
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RasterizerOrderedTexture2D<uint4> tex : register(u1);
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@@ -65,5 +65,5 @@ rov
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[test]
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draw triangle list 93
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probe all rui(0x6aaaaaaa)
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probe uav 1 all rui(0x2aaaaaaa)
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probe (0, 0) rui(0x6aaaaaaa)
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probe uav 1 (0, 0, 640, 480) rui(0x2aaaaaaa)
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