tests: Stop probing all pixels when drawing a uniform colour.

This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
This commit is contained in:
Elizabeth Figura
2024-02-10 13:16:22 -06:00
committed by Henri Verbeet
parent 021eb28584
commit d3ba810c98
Notes: Henri Verbeet 2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
163 changed files with 1003 additions and 1007 deletions

View File

@@ -33,8 +33,8 @@ uint4 main(float4 pos : sv_position) : sv_target
% Initialise the UAV and RTV.
[test]
todo(glsl) draw triangle list 3
probe all rui(0xaaaaaaaa)
probe uav 1 all rui(0x55555555)
probe (0, 0) rui(0xaaaaaaaa)
probe uav 1 (0, 0, 640, 480) rui(0x55555555)
[pixel shader]
RasterizerOrderedTexture2D<uint4> tex : register(u1);
@@ -65,5 +65,5 @@ rov
[test]
draw triangle list 93
probe all rui(0x6aaaaaaa)
probe uav 1 all rui(0x2aaaaaaa)
probe (0, 0) rui(0x6aaaaaaa)
probe uav 1 (0, 0, 640, 480) rui(0x2aaaaaaa)