mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-04-13 05:43:18 -07:00
tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
This commit is contained in:
committed by
Henri Verbeet
parent
021eb28584
commit
d3ba810c98
Notes:
Henri Verbeet
2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
@ -22,4 +22,4 @@ uniform 12 float4 0.4 0.0 0.0 0.0
|
||||
uniform 16 float4 0.5 0.0 0.0 0.0
|
||||
uniform 20 float4 0.6 0.0 0.0 0.0
|
||||
todo(glsl) draw quad
|
||||
probe all rgba (0.4, 0.1, 0.6, 0.3)
|
||||
probe (0, 0) rgba (0.4, 0.1, 0.6, 0.3)
|
||||
|
Reference in New Issue
Block a user