tests: Stop probing all pixels when drawing a uniform colour.

This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
This commit is contained in:
Elizabeth Figura
2024-02-10 13:16:22 -06:00
committed by Henri Verbeet
parent 021eb28584
commit d3ba810c98
Notes: Henri Verbeet 2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
163 changed files with 1003 additions and 1007 deletions

View File

@ -22,4 +22,4 @@ uniform 12 float4 0.4 0.0 0.0 0.0
uniform 16 float4 0.5 0.0 0.0 0.0
uniform 20 float4 0.6 0.0 0.0 0.0
todo(glsl) draw quad
probe all rgba (0.4, 0.1, 0.6, 0.3)
probe (0, 0) rgba (0.4, 0.1, 0.6, 0.3)