tests: Stop probing all pixels when drawing a uniform colour.

This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
This commit is contained in:
Elizabeth Figura
2024-02-10 13:16:22 -06:00
committed by Henri Verbeet
parent 021eb28584
commit d3ba810c98
Notes: Henri Verbeet 2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
163 changed files with 1003 additions and 1007 deletions

View File

@@ -12,7 +12,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (30.0, 70.0, 110.0, 150.0)
probe (0, 0) rgba (30.0, 70.0, 110.0, 150.0)
[pixel shader]
float4 main() : sv_target
@@ -28,7 +28,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (90.0, 100.0, 110.0, 120.0)
probe (0, 0) rgba (90.0, 100.0, 110.0, 120.0)
[pixel shader]
float4 main() : sv_target
@@ -44,7 +44,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (14.0, 38.0, 62.0, 86.0)
probe (0, 0) rgba (14.0, 38.0, 62.0, 86.0)
[pixel shader]
float4 main() : sv_target
@@ -60,7 +60,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (38.0, 44.0, 50.0, 56.0)
probe (0, 0) rgba (38.0, 44.0, 50.0, 56.0)
[pixel shader]
float4 main() : sv_target
@@ -75,7 +75,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (14.0, 32.0, 50.0, 0.0)
probe (0, 0) rgba (14.0, 32.0, 50.0, 0.0)
[pixel shader]
float4 main() : sv_target
@@ -90,7 +90,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (30.0, 36.0, 42.0, 0.0)
probe (0, 0) rgba (30.0, 36.0, 42.0, 0.0)
[pixel shader]
float4 main() : sv_target
@@ -106,7 +106,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (50.0, 60.0, 70.0, 80.0)
probe (0, 0) rgba (50.0, 60.0, 70.0, 80.0)
[pixel shader]
float4 main() : sv_target
@@ -122,7 +122,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (50.0, 60.0, 70.0, 80.0)
probe (0, 0) rgba (50.0, 60.0, 70.0, 80.0)
[pixel shader]
float4 main() : sv_target
@@ -138,7 +138,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (10.0, 20.0, 30.0, 40.0)
probe (0, 0) rgba (10.0, 20.0, 30.0, 40.0)
[pixel shader]
float4 main() : sv_target
@@ -154,7 +154,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (10.0, 50.0, 90.0, 130.0)
probe (0, 0) rgba (10.0, 50.0, 90.0, 130.0)
[pixel shader]
float4 main() : sv_target
@@ -170,7 +170,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (10.0, 20.0, 30.0, 40.0)
probe (0, 0) rgba (10.0, 20.0, 30.0, 40.0)
[pixel shader]
float4 main() : sv_target
@@ -186,7 +186,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (10.0, 50.0, 90.0, 130.0)
probe (0, 0) rgba (10.0, 50.0, 90.0, 130.0)
[pixel shader]
float4 main() : sv_target
@@ -202,7 +202,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (90.0, 100.0, 110.0, 120.0)
probe (0, 0) rgba (90.0, 100.0, 110.0, 120.0)
[pixel shader]
float4 main() : sv_target
@@ -218,7 +218,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (5.0, 10.0, 15.0, 20.0)
probe (0, 0) rgba (5.0, 10.0, 15.0, 20.0)
[pixel shader]
float4 main() : sv_target
@@ -234,7 +234,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (2.0, 4.0, 6.0, 8.0)
probe (0, 0) rgba (2.0, 4.0, 6.0, 8.0)
[pixel shader]
float4 main() : sv_target
@@ -250,7 +250,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (30.0, 70.0, 110.0, 150.0)
probe (0, 0) rgba (30.0, 70.0, 110.0, 150.0)
[pixel shader]
float4 main() : sv_target
@@ -268,7 +268,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (83.0, 98.0, 113.0, 128.0)
probe (0, 0) rgba (83.0, 98.0, 113.0, 128.0)
[pixel shader]
float4 main() : sv_target
@@ -286,7 +286,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (78.0, 96.0, 114.0, 0.0)
probe (0, 0) rgba (78.0, 96.0, 114.0, 0.0)
[pixel shader]
@@ -301,7 +301,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (20.0, 14.0, 56.0, 41.0)
probe (0, 0) rgba (20.0, 14.0, 56.0, 41.0)
[pixel shader]
@@ -316,4 +316,4 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (5.0, 11.0, 0.0, 0.0)
probe (0, 0) rgba (5.0, 11.0, 0.0, 0.0)