tests: Stop probing all pixels when drawing a uniform colour.

This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
This commit is contained in:
Elizabeth Figura
2024-02-10 13:16:22 -06:00
committed by Henri Verbeet
parent 021eb28584
commit d3ba810c98
Notes: Henri Verbeet 2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
163 changed files with 1003 additions and 1007 deletions

View File

@@ -18,7 +18,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (197.0, 218.0, 238.0, 257.0)
probe (0, 0) rgba (197.0, 218.0, 238.0, 257.0)
[pixel shader]
@@ -37,7 +37,7 @@ shader model < 6.0
[test]
uniform 0 uint4 0 0 0 0
todo(glsl) draw quad
probe all rgbaui (0x7fff, 0xffff, 0, 0)
probe (0, 0) rgbaui (0x7fff, 0xffff, 0, 0)
[require]
shader model >= 6.0
@@ -45,7 +45,7 @@ shader model >= 6.0
[test]
uniform 0 uint4 0 0 0 0
draw quad
probe all rgbaui (0x7fff, 0xffffffff, 0, 0)
probe (0, 0) rgbaui (0x7fff, 0xffffffff, 0, 0)
% The code d3dcompiler_47 produces for this appears correct, but the result
@@ -65,8 +65,8 @@ uint4 main() : sv_target
uniform 0 uint4 0 0 0 0
uniform 4 uint 2
draw quad
probe all rgbaui (0x7fff, 0xffffffff, 0, 0)
probe (0, 0) rgbaui (0x7fff, 0xffffffff, 0, 0)
uniform 0 uint4 0 0 0 0
uniform 4 uint 0
draw quad
probe all rgbaui (1, 2, 0, 0)
probe (0, 0) rgbaui (1, 2, 0, 0)