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tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
This commit is contained in:
committed by
Henri Verbeet
parent
021eb28584
commit
d3ba810c98
Notes:
Henri Verbeet
2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
@@ -18,7 +18,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (197.0, 218.0, 238.0, 257.0)
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probe (0, 0) rgba (197.0, 218.0, 238.0, 257.0)
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[pixel shader]
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@@ -37,7 +37,7 @@ shader model < 6.0
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[test]
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uniform 0 uint4 0 0 0 0
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todo(glsl) draw quad
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probe all rgbaui (0x7fff, 0xffff, 0, 0)
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probe (0, 0) rgbaui (0x7fff, 0xffff, 0, 0)
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[require]
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shader model >= 6.0
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@@ -45,7 +45,7 @@ shader model >= 6.0
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[test]
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uniform 0 uint4 0 0 0 0
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draw quad
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probe all rgbaui (0x7fff, 0xffffffff, 0, 0)
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probe (0, 0) rgbaui (0x7fff, 0xffffffff, 0, 0)
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% The code d3dcompiler_47 produces for this appears correct, but the result
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@@ -65,8 +65,8 @@ uint4 main() : sv_target
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uniform 0 uint4 0 0 0 0
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uniform 4 uint 2
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draw quad
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probe all rgbaui (0x7fff, 0xffffffff, 0, 0)
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probe (0, 0) rgbaui (0x7fff, 0xffffffff, 0, 0)
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uniform 0 uint4 0 0 0 0
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uniform 4 uint 0
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draw quad
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probe all rgbaui (1, 2, 0, 0)
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probe (0, 0) rgbaui (1, 2, 0, 0)
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