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tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
This commit is contained in:
committed by
Henri Verbeet
parent
021eb28584
commit
d3ba810c98
Notes:
Henri Verbeet
2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
@@ -9,7 +9,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.7 -0.1 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (0.7, 2.1, 2.0, -1.0)
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probe (0, 0) rgba (0.7, 2.1, 2.0, -1.0)
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[pixel shader]
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@@ -25,7 +25,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.7 -0.1 0.4 0.8
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todo(glsl) draw quad
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probe all rgba (0.7, 0.8, 0.7, 0.2)
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probe (0, 0) rgba (0.7, 0.8, 0.7, 0.2)
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[pixel shader]
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@@ -40,7 +40,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (6.0, 5.0, 4.0, 5.0)
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probe (0, 0) rgba (6.0, 5.0, 4.0, 5.0)
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[pixel shader fail]
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@@ -65,7 +65,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.7 -0.1 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (-0.1, 2.0, 1.0, -2.0)
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probe (0, 0) rgba (-0.1, 2.0, 1.0, -2.0)
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[pixel shader]
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@@ -81,7 +81,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.7 -0.1 0.4 0.8
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todo(glsl) draw quad
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probe all rgba (0.4, -0.1, -0.2, -0.1)
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probe (0, 0) rgba (0.4, -0.1, -0.2, -0.1)
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[require]
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@@ -98,7 +98,7 @@ uint4 main() : sv_target
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[test]
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uniform 0 uint4 1 2 0 0
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todo(glsl) draw quad
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probe all rgbaui (2, 1, 2, 1)
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probe (0, 0) rgbaui (2, 1, 2, 1)
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[pixel shader todo]
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@@ -112,4 +112,4 @@ int4 main() : sv_target
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[test]
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uniform 0 int4 -1 -2 0 0
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todo(sm<6) draw quad
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probe all rgbai (-1, -2, -1, -2)
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probe (0, 0) rgbai (-1, -2, -1, -2)
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