tests: Stop probing all pixels when drawing a uniform colour.

This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
This commit is contained in:
Elizabeth Figura
2024-02-10 13:16:22 -06:00
committed by Henri Verbeet
parent 021eb28584
commit d3ba810c98
Notes: Henri Verbeet 2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
163 changed files with 1003 additions and 1007 deletions

View File

@@ -9,7 +9,7 @@ float4x1 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
[pixel shader]
row_major float1x4 main() : sv_target
@@ -19,7 +19,7 @@ row_major float1x4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
[rtv 0]
format r32 float
@@ -45,10 +45,10 @@ row_major float4x1 main() : sv_target
[test]
todo(sm>=6 | glsl) draw quad
probe rtv 0 all r (1.0)
probe rtv 1 all r (2.0)
probe rtv 2 all r (3.0)
probe rtv 3 all r (4.0)
probe rtv 0 (0,0) r (1.0)
probe rtv 1 (0,0) r (2.0)
probe rtv 2 (0,0) r (3.0)
probe rtv 3 (0,0) r (4.0)
[pixel shader fail(sm>=6)]
float1x4 main() : sv_target
@@ -58,10 +58,10 @@ float1x4 main() : sv_target
[test]
todo(sm>=6 | glsl) draw quad
probe rtv 0 all r (1.0)
probe rtv 1 all r (2.0)
probe rtv 2 all r (3.0)
probe rtv 3 all r (4.0)
probe rtv 0 (0,0) r (1.0)
probe rtv 1 (0,0) r (2.0)
probe rtv 2 (0,0) r (3.0)
probe rtv 3 (0,0) r (4.0)
[pixel shader fail]
void main(out float1x2 x : sv_target0, out float1x2 y : sv_target1)
@@ -79,10 +79,10 @@ void main(out float1x2 x : sv_target0, out float1x2 y : sv_target2)
[test]
todo(sm>=6 | glsl) draw quad
probe rtv 0 all r (1.0)
probe rtv 1 all r (2.0)
probe rtv 2 all r (5.0)
probe rtv 3 all r (6.0)
probe rtv 0 (0,0) r (1.0)
probe rtv 1 (0,0) r (2.0)
probe rtv 2 (0,0) r (5.0)
probe rtv 3 (0,0) r (6.0)
[rtv 0]
format r32g32b32a32 float
@@ -97,6 +97,6 @@ void main(out row_major float1x4 x : sv_target0, out float1x2 y : sv_target1)
[test]
todo(sm>=6 | glsl) draw quad
probe rtv 0 all rgba (1.0, 2.0, 3.0, 4.0)
probe rtv 1 all r (5.0)
probe rtv 2 all r (6.0)
probe rtv 0 (0,0) rgba (1.0, 2.0, 3.0, 4.0)
probe rtv 1 (0,0) r (5.0)
probe rtv 2 (0,0) r (6.0)