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tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
This commit is contained in:
committed by
Henri Verbeet
parent
021eb28584
commit
d3ba810c98
Notes:
Henri Verbeet
2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
@@ -9,7 +9,7 @@ float4x1 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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[pixel shader]
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row_major float1x4 main() : sv_target
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@@ -19,7 +19,7 @@ row_major float1x4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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[rtv 0]
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format r32 float
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@@ -45,10 +45,10 @@ row_major float4x1 main() : sv_target
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[test]
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todo(sm>=6 | glsl) draw quad
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probe rtv 0 all r (1.0)
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probe rtv 1 all r (2.0)
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probe rtv 2 all r (3.0)
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probe rtv 3 all r (4.0)
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probe rtv 0 (0,0) r (1.0)
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probe rtv 1 (0,0) r (2.0)
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probe rtv 2 (0,0) r (3.0)
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probe rtv 3 (0,0) r (4.0)
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[pixel shader fail(sm>=6)]
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float1x4 main() : sv_target
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@@ -58,10 +58,10 @@ float1x4 main() : sv_target
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[test]
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todo(sm>=6 | glsl) draw quad
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probe rtv 0 all r (1.0)
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probe rtv 1 all r (2.0)
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probe rtv 2 all r (3.0)
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probe rtv 3 all r (4.0)
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probe rtv 0 (0,0) r (1.0)
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probe rtv 1 (0,0) r (2.0)
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probe rtv 2 (0,0) r (3.0)
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probe rtv 3 (0,0) r (4.0)
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[pixel shader fail]
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void main(out float1x2 x : sv_target0, out float1x2 y : sv_target1)
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@@ -79,10 +79,10 @@ void main(out float1x2 x : sv_target0, out float1x2 y : sv_target2)
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[test]
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todo(sm>=6 | glsl) draw quad
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probe rtv 0 all r (1.0)
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probe rtv 1 all r (2.0)
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probe rtv 2 all r (5.0)
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probe rtv 3 all r (6.0)
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probe rtv 0 (0,0) r (1.0)
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probe rtv 1 (0,0) r (2.0)
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probe rtv 2 (0,0) r (5.0)
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probe rtv 3 (0,0) r (6.0)
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[rtv 0]
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format r32g32b32a32 float
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@@ -97,6 +97,6 @@ void main(out row_major float1x4 x : sv_target0, out float1x2 y : sv_target1)
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[test]
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todo(sm>=6 | glsl) draw quad
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probe rtv 0 all rgba (1.0, 2.0, 3.0, 4.0)
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probe rtv 1 all r (5.0)
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probe rtv 2 all r (6.0)
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probe rtv 0 (0,0) rgba (1.0, 2.0, 3.0, 4.0)
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probe rtv 1 (0,0) r (5.0)
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probe rtv 2 (0,0) r (6.0)
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