tests: Stop probing all pixels when drawing a uniform colour.

This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
This commit is contained in:
Elizabeth Figura
2024-02-10 13:16:22 -06:00
committed by Henri Verbeet
parent 021eb28584
commit d3ba810c98
Notes: Henri Verbeet 2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
163 changed files with 1003 additions and 1007 deletions

View File

@@ -12,7 +12,7 @@ uniform 4 float4 5.0 6.0 7.0 8.0
uniform 8 float4 9.0 10.0 11.0 12.0
uniform 12 float4 13.0 14.0 15.0 16.0
todo(glsl) draw quad
probe all rgba (1.0, 2.0, 10.0, 15.0)
probe (0, 0) rgba (1.0, 2.0, 10.0, 15.0)
[pixel shader]
uniform column_major float4x4 m;
@@ -28,7 +28,7 @@ uniform 4 float4 5.0 6.0 7.0 8.0
uniform 8 float4 9.0 10.0 11.0 12.0
uniform 12 float4 13.0 14.0 15.0 16.0
todo(glsl) draw quad
probe all rgba (1.0, 2.0, 10.0, 15.0)
probe (0, 0) rgba (1.0, 2.0, 10.0, 15.0)
[pixel shader]
uniform row_major float4x4 m;
@@ -44,7 +44,7 @@ uniform 4 float4 5.0 6.0 7.0 8.0
uniform 8 float4 9.0 10.0 11.0 12.0
uniform 12 float4 13.0 14.0 15.0 16.0
todo(glsl) draw quad
probe all rgba (1.0, 5.0, 7.0, 12.0)
probe (0, 0) rgba (1.0, 5.0, 7.0, 12.0)
[pixel shader]
uniform float3x2 m;
@@ -59,7 +59,7 @@ float4 main() : SV_TARGET
uniform 0 float4 1.0 2.0 3.0 0.0
uniform 4 float4 5.0 6.0 7.0 0.0
todo(glsl) draw quad
probe all rgba (1.0, 3.0, 6.0, 7.0)
probe (0, 0) rgba (1.0, 3.0, 6.0, 7.0)
[pixel shader]
float4 main() : SV_TARGET
@@ -75,7 +75,7 @@ float4 main() : SV_TARGET
[test]
todo(glsl) draw quad
probe all rgba (1.0, 5.0, 7.0, 12.0)
probe (0, 0) rgba (1.0, 5.0, 7.0, 12.0)
[pixel shader]
@@ -90,7 +90,7 @@ float4 main() : SV_TARGET
[test]
todo(glsl) draw quad
probe all rgba (30.0, 40.0, 5.0, 6.0)
probe (0, 0) rgba (30.0, 40.0, 5.0, 6.0)
[pixel shader]
@@ -105,7 +105,7 @@ float4 main() : SV_TARGET
[test]
todo(glsl) draw quad
probe all rgba (3.0, 4.0, 50.0, 60.0)
probe (0, 0) rgba (3.0, 4.0, 50.0, 60.0)
[pixel shader todo(sm<4)]
@@ -121,7 +121,7 @@ float4 main() : sv_target
[test]
uniform 0 float 2
todo(sm<4 | glsl) draw quad
probe all rgba (8, 9, 10, 11)
probe (0, 0) rgba (8, 9, 10, 11)
[pixel shader todo(sm<4)]
@@ -137,4 +137,4 @@ float4 main() : sv_target
[test]
uniform 0 float 3
todo(sm<4 | glsl) draw quad
probe all rgba (12, 13, 14, 15)
probe (0, 0) rgba (12, 13, 14, 15)