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tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
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committed by
Henri Verbeet
parent
021eb28584
commit
d3ba810c98
Notes:
Henri Verbeet
2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
@@ -15,4 +15,4 @@ float4 main() : SV_TARGET
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uniform 0 float4 2.5 0.3 0.2 0.7
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uniform 4 float4 0.1 1.5 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (-12.43, 9.833333, 1.6, 35.0) 1
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probe (0, 0) rgba (-12.43, 9.833333, 1.6, 35.0) 1
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