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tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
This commit is contained in:
committed by
Henri Verbeet
parent
021eb28584
commit
d3ba810c98
Notes:
Henri Verbeet
2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
@@ -18,7 +18,7 @@ uniform 4 float4 0.3 0.4 0.0 0.0
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uniform 8 float4 0.1 0.3 0.0 0.0
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uniform 12 float4 0.2 0.4 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (0.17, 0.39, 0.17, 0.39) 1
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probe (0, 0) rgba (0.17, 0.39, 0.17, 0.39) 1
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%% Test with a struct.
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@@ -41,7 +41,7 @@ float4 main() : sv_target
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uniform 0 float4 0.1 0.2 0.0 0.0
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uniform 4 float4 0.3 0.4 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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%% Test with an array.
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@@ -62,7 +62,7 @@ uniform 4 float4 0.0 0.0 0.0 0.0
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uniform 8 float4 0.5 0.6 0.0 0.0
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uniform 12 float4 0.7 0.8 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (0.5, 0.6, 0.7, 0.8)
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probe (0, 0) rgba (0.5, 0.6, 0.7, 0.8)
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% The documentation claims these strings are subject to macro expansion.
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@@ -91,8 +91,8 @@ float4 main() : sv_target
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uniform 0 float4 0.1 0.2 0.0 0.0
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uniform 4 float4 0.3 0.4 0.0 0.0
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todo(glsl) draw quad
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if(sm<6) probe all rgba (0.23, 0.34, 0.5, 0.5) 1
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if(sm>=6) probe all rgba (0.17, 0.39, 0.5, 0.5) 1
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if(sm<6) probe (0,0) rgba (0.23, 0.34, 0.5, 0.5) 1
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if(sm>=6) probe (0,0) rgba (0.17, 0.39, 0.5, 0.5) 1
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% The majority that applies to a typedef is the latent majority at the time
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@@ -113,7 +113,7 @@ float4 main() : sv_target
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uniform 0 float4 0.1 0.2 0.0 0.0
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uniform 4 float4 0.3 0.4 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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% In fact, it's illegal to specify a contradictory majority.
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@@ -151,7 +151,7 @@ uniform 4 float4 0.0 0.0 0.0 0.0
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uniform 8 float4 0.0 0.0 0.0 0.0
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uniform 12 float4 0.5 0.6 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (0.3, 0.4, 0.5, 0.6)
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probe (0, 0) rgba (0.3, 0.4, 0.5, 0.6)
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% However, if no pack_matrix directive has been used yet, a typedef has no
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@@ -175,7 +175,7 @@ float4 main() : sv_target
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uniform 0 float4 0.1 0.2 0.0 0.0
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uniform 4 float4 0.3 0.4 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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% This does not apply recursively to struct or array members, however. Members
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@@ -203,7 +203,7 @@ float4 main() : sv_target
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uniform 0 float4 0.2 0.4 0.0 0.0
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uniform 4 float4 0.3 0.5 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (0.2, 0.3, 0.4, 0.5)
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probe (0, 0) rgba (0.2, 0.3, 0.4, 0.5)
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[pixel shader]
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@@ -223,7 +223,7 @@ uniform 4 float4 0.4 0.0 0.0 0.0
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uniform 8 float4 0.0 0.5 0.0 0.0
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uniform 12 float4 0.0 0.6 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (0.3, 0.4, 0.5, 0.6)
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probe (0, 0) rgba (0.3, 0.4, 0.5, 0.6)
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% Compiler options
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[require]
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@@ -247,7 +247,7 @@ uniform 4 float4 0.2 0.6 1.0 1.4
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uniform 8 float4 0.3 0.7 1.1 1.5
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uniform 12 float4 0.4 0.8 1.2 1.6
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todo(glsl) draw quad
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probe all rgba (0.2, 0.3, 0.6, 0.7) 1
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probe (0, 0) rgba (0.2, 0.3, 0.6, 0.7) 1
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[require]
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options: column-major
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@@ -269,7 +269,7 @@ uniform 4 float4 0.2 0.6 1.0 1.4
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uniform 8 float4 0.3 0.7 1.1 1.5
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uniform 12 float4 0.4 0.8 1.2 1.6
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todo(glsl) draw quad
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probe all rgba (0.2, 0.3, 0.6, 0.7) 1
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probe (0, 0) rgba (0.2, 0.3, 0.6, 0.7) 1
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[require]
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options: row-major
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@@ -291,7 +291,7 @@ uniform 4 float4 0.2 0.6 1.0 1.4
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uniform 8 float4 0.3 0.7 1.1 1.5
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uniform 12 float4 0.4 0.8 1.2 1.6
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todo(glsl) draw quad
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probe all rgba (0.5, 0.9, 0.6, 1.0) 1
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probe (0, 0) rgba (0.5, 0.9, 0.6, 1.0) 1
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[require]
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options: column-major
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@@ -319,7 +319,7 @@ uniform 20 float4 1.8 2.2 2.6 3.0
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uniform 24 float4 1.9 2.3 2.7 3.1
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uniform 28 float4 2.0 2.4 2.8 3.2
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todo(glsl) draw quad
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probe all rgba (0.3, 0.4, 2.5, 2.9) 1
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probe (0, 0) rgba (0.3, 0.4, 2.5, 2.9) 1
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[require]
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options: row-major
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@@ -347,7 +347,7 @@ uniform 20 float4 1.8 2.2 2.6 3.0
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uniform 24 float4 1.9 2.3 2.7 3.1
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uniform 28 float4 2.0 2.4 2.8 3.2
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todo(glsl) draw quad
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probe all rgba (1.2, 1.6, 3.1, 3.2) 1
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probe (0, 0) rgba (1.2, 1.6, 3.1, 3.2) 1
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[require]
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options: column-major row-major
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@@ -367,4 +367,4 @@ float4 main() : sv_target
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uniform 0 float4 0.1 0.2 0.0 0.0
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uniform 4 float4 0.3 0.4 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (0.1, 0.3, 0.2, 0.4) 1
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probe (0, 0) rgba (0.1, 0.3, 0.2, 0.4) 1
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