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tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
This commit is contained in:
committed by
Henri Verbeet
parent
021eb28584
commit
d3ba810c98
Notes:
Henri Verbeet
2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
@@ -19,7 +19,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float 5.0
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todo(sm<4 | glsl) draw quad
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probe all rgba (50.0, 50.0, 50.0, 50.0)
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probe (0, 0) rgba (50.0, 50.0, 50.0, 50.0)
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[pixel shader todo(sm<4)]
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@@ -42,7 +42,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float 4.0
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todo(sm<4 | glsl) draw quad
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probe all rgba (20.0, 20.0, 20.0, 20.0)
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probe (0, 0) rgba (20.0, 20.0, 20.0, 20.0)
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[pixel shader todo(sm<4)]
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float a;
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@@ -71,7 +71,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float 4.0
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todo(sm<4 | glsl) draw quad
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probe all rgba (409.1, 409.1, 409.1, 409.1)
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probe (0, 0) rgba (409.1, 409.1, 409.1, 409.1)
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[pixel shader todo(sm<4)]
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float a;
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@@ -101,7 +101,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float 4.0
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todo(sm<4 | glsl) draw quad
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probe all rgba (410.1, 410.1, 410.1, 410.1)
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probe (0, 0) rgba (410.1, 410.1, 410.1, 410.1)
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% loop attribute by itself
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[pixel shader todo(sm<4)]
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@@ -119,7 +119,7 @@ float4 main() : sv_target
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[test]
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todo(sm<4 | glsl) draw quad
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probe all rgba (10.0, 10.0, 10.0, 10.0)
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probe (0, 0) rgba (10.0, 10.0, 10.0, 10.0)
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[pixel shader todo(sm<4)]
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float4 main() : sv_target
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@@ -138,7 +138,7 @@ float4 main() : sv_target
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[test]
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todo(sm<4 | glsl) draw quad
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probe all rgba (10.0, 10.0, 10.0, 10.0)
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probe (0, 0) rgba (10.0, 10.0, 10.0, 10.0)
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[pixel shader todo(sm<4)]
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float4 main() : sv_target
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@@ -157,7 +157,7 @@ float4 main() : sv_target
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[test]
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todo(sm<4 | glsl) draw quad
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probe all rgba (10.0, 10.0, 10.0, 10.0)
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probe (0, 0) rgba (10.0, 10.0, 10.0, 10.0)
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% unroll can't be used with fastopt or loop
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[pixel shader fail]
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