tests: Stop probing all pixels when drawing a uniform colour.

This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
This commit is contained in:
Elizabeth Figura
2024-02-10 13:16:22 -06:00
committed by Henri Verbeet
parent 021eb28584
commit d3ba810c98
Notes: Henri Verbeet 2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
163 changed files with 1003 additions and 1007 deletions

View File

@@ -19,7 +19,7 @@ float4 main() : sv_target
[test]
uniform 0 float 5.0
todo(sm<4 | glsl) draw quad
probe all rgba (50.0, 50.0, 50.0, 50.0)
probe (0, 0) rgba (50.0, 50.0, 50.0, 50.0)
[pixel shader todo(sm<4)]
@@ -42,7 +42,7 @@ float4 main() : sv_target
[test]
uniform 0 float 4.0
todo(sm<4 | glsl) draw quad
probe all rgba (20.0, 20.0, 20.0, 20.0)
probe (0, 0) rgba (20.0, 20.0, 20.0, 20.0)
[pixel shader todo(sm<4)]
float a;
@@ -71,7 +71,7 @@ float4 main() : sv_target
[test]
uniform 0 float 4.0
todo(sm<4 | glsl) draw quad
probe all rgba (409.1, 409.1, 409.1, 409.1)
probe (0, 0) rgba (409.1, 409.1, 409.1, 409.1)
[pixel shader todo(sm<4)]
float a;
@@ -101,7 +101,7 @@ float4 main() : sv_target
[test]
uniform 0 float 4.0
todo(sm<4 | glsl) draw quad
probe all rgba (410.1, 410.1, 410.1, 410.1)
probe (0, 0) rgba (410.1, 410.1, 410.1, 410.1)
% loop attribute by itself
[pixel shader todo(sm<4)]
@@ -119,7 +119,7 @@ float4 main() : sv_target
[test]
todo(sm<4 | glsl) draw quad
probe all rgba (10.0, 10.0, 10.0, 10.0)
probe (0, 0) rgba (10.0, 10.0, 10.0, 10.0)
[pixel shader todo(sm<4)]
float4 main() : sv_target
@@ -138,7 +138,7 @@ float4 main() : sv_target
[test]
todo(sm<4 | glsl) draw quad
probe all rgba (10.0, 10.0, 10.0, 10.0)
probe (0, 0) rgba (10.0, 10.0, 10.0, 10.0)
[pixel shader todo(sm<4)]
float4 main() : sv_target
@@ -157,7 +157,7 @@ float4 main() : sv_target
[test]
todo(sm<4 | glsl) draw quad
probe all rgba (10.0, 10.0, 10.0, 10.0)
probe (0, 0) rgba (10.0, 10.0, 10.0, 10.0)
% unroll can't be used with fastopt or loop
[pixel shader fail]