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tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
This commit is contained in:
committed by
Henri Verbeet
parent
021eb28584
commit
d3ba810c98
Notes:
Henri Verbeet
2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
@@ -14,23 +14,23 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -1.0 0.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (3.14159274, 0.0, 0.0, 0.0) 128
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probe (0, 0) rgba (3.14159274, 0.0, 0.0, 0.0) 128
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uniform 0 float4 -0.5 0.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (2.094441441, 0.0, 0.0, 0.0) 256
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probe (0, 0) rgba (2.094441441, 0.0, 0.0, 0.0) 256
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (1.57072878, 0.0, 0.0, 0.0) 1024
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probe (0, 0) rgba (1.57072878, 0.0, 0.0, 0.0) 1024
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uniform 0 float4 0.5 0.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (1.04715133, 0.0, 0.0, 0.0) 512
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probe (0, 0) rgba (1.04715133, 0.0, 0.0, 0.0) 512
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0) 128
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0) 128
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[pixel shader]
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uniform float4 a;
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@@ -45,7 +45,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -1.0 0.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (-31416.0, 0.0, 0.0, 0.0)
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probe (0, 0) rgba (-31416.0, 0.0, 0.0, 0.0)
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[require]
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shader model < 6.0
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@@ -53,15 +53,15 @@ shader model < 6.0
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[test]
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uniform 0 float4 -0.5 0.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (-10473.0, 0.0, 0.0, 0.0)
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probe (0, 0) rgba (-10473.0, 0.0, 0.0, 0.0)
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (1.0, 0.0, 0.0, 0.0)
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probe (0, 0) rgba (1.0, 0.0, 0.0, 0.0)
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uniform 0 float4 0.5 0.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (10473.0, 0.0, 0.0, 0.0)
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probe (0, 0) rgba (10473.0, 0.0, 0.0, 0.0)
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[require]
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shader model >= 6.0
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@@ -73,15 +73,15 @@ shader model >= 6.0
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[test]
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uniform 0 float4 -0.5 0.0 0.0 0.0
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draw quad
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probe all rgba (-10472.0, 0.0, 0.0, 0.0) 4096
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probe (0, 0) rgba (-10472.0, 0.0, 0.0, 0.0) 4096
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uniform 0 float4 0.0 0.0 0.0 0.0
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draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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uniform 0 float4 0.5 0.0 0.0 0.0
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draw quad
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probe all rgba (10472.0, 0.0, 0.0, 0.0) 4096
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probe (0, 0) rgba (10472.0, 0.0, 0.0, 0.0) 4096
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[require]
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% reset requirements
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@@ -89,7 +89,7 @@ probe all rgba (10472.0, 0.0, 0.0, 0.0) 4096
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[test]
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (31416.0, 0.0, 0.0, 0.0)
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probe (0, 0) rgba (31416.0, 0.0, 0.0, 0.0)
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[pixel shader]
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@@ -103,23 +103,23 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -1.0 0.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (-0.785409629, 0.0, 0.0, 0.0) 512
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probe (0, 0) rgba (-0.785409629, 0.0, 0.0, 0.0) 512
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uniform 0 float4 -0.5 0.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (-0.4636476, 0.0, 0.0, 0.0) 256
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probe (0, 0) rgba (-0.4636476, 0.0, 0.0, 0.0) 256
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0) 256
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0) 256
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uniform 0 float4 0.5 0.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (0.4636476, 0.0, 0.0, 0.0) 256
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probe (0, 0) rgba (0.4636476, 0.0, 0.0, 0.0) 256
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (0.785409629, 0.0, 0.0, 0.0) 512
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probe (0, 0) rgba (0.785409629, 0.0, 0.0, 0.0) 512
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[pixel shader]
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uniform float4 a;
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@@ -134,63 +134,63 @@ float4 main() : sv_target
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% Non-degenerate cases
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uniform 0 float4 1.0 1.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (0.785385, 0.0, 0.0, 0.0) 512
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probe (0, 0) rgba (0.785385, 0.0, 0.0, 0.0) 512
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uniform 0 float4 5.0 -5.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (2.356194, 0.0, 0.0, 0.0) 256
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probe (0, 0) rgba (2.356194, 0.0, 0.0, 0.0) 256
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uniform 0 float4 -3.0 -3.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (-2.356194, 0.0, 0.0, 0.0) 256
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probe (0, 0) rgba (-2.356194, 0.0, 0.0, 0.0) 256
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (1.570796, 0.0, 0.0, 0.0) 256
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probe (0, 0) rgba (1.570796, 0.0, 0.0, 0.0) 256
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uniform 0 float4 -1.0 0.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (-1.570796, 0.0, 0.0, 0.0) 256
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probe (0, 0) rgba (-1.570796, 0.0, 0.0, 0.0) 256
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uniform 0 float4 0.0 1.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0) 256
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0) 256
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uniform 0 float4 0.0 -1.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (3.1415927, 0.0, 0.0, 0.0) 256
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probe (0, 0) rgba (3.1415927, 0.0, 0.0, 0.0) 256
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% Degenerate cases
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uniform 0 float4 0.00001 0.00002 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (0.463647, 0.0, 0.0, 0.0) 256
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probe (0, 0) rgba (0.463647, 0.0, 0.0, 0.0) 256
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uniform 0 float4 0.00001 -0.00002 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (2.677945, 0.0, 0.0, 0.0) 256
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probe (0, 0) rgba (2.677945, 0.0, 0.0, 0.0) 256
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uniform 0 float4 -0.00001 100000.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (-0.000000000099986595, 0.0, 0.0, 0.0) 2048
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probe (0, 0) rgba (-0.000000000099986595, 0.0, 0.0, 0.0) 2048
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uniform 0 float4 10000000.0 0.00000001 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (1.570796, 0.0, 0.0, 0.0) 256
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probe (0, 0) rgba (1.570796, 0.0, 0.0, 0.0) 256
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% Negative zero behavior should be to treat it the
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% same as normal zero.
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uniform 0 float4 1000000000.0 0.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (1.570796, 0.0, 0.0, 0.0) 256
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probe (0, 0) rgba (1.570796, 0.0, 0.0, 0.0) 256
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uniform 0 float4 1000000000.0 -0.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (1.570796, 0.0, 0.0, 0.0) 256
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probe (0, 0) rgba (1.570796, 0.0, 0.0, 0.0) 256
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uniform 0 float4 0.0 -1.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (3.1415927, 0.0, 0.0, 0.0) 256
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probe (0, 0) rgba (3.1415927, 0.0, 0.0, 0.0) 256
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uniform 0 float4 -0.0 -1.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (3.1415927, 0.0, 0.0, 0.0) 256
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probe (0, 0) rgba (3.1415927, 0.0, 0.0, 0.0) 256
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