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tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
This commit is contained in:
committed by
Henri Verbeet
parent
021eb28584
commit
d3ba810c98
Notes:
Henri Verbeet
2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
@@ -7,7 +7,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0) 4
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0) 4
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[pixel shader]
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@@ -19,7 +19,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0) 4
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0) 4
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[pixel shader]
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@@ -32,7 +32,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0) 4
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0) 4
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[pixel shader]
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@@ -45,7 +45,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (10.1, 1.1, 1.2, 2.1) 4
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probe (0, 0) rgba (10.1, 1.1, 1.2, 2.1) 4
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[pixel shader]
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@@ -57,7 +57,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (3.0, 250.0, 16.0, 4.2949673e+009) 4
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probe (0, 0) rgba (3.0, 250.0, 16.0, 4.2949673e+009) 4
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[pixel shader]
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@@ -70,5 +70,5 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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if(sm<6) probe all rgba (-1294967296.0, 3000000000.0, 0.0, 0.0) 4
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if(sm>=6) probe all rgba (3000000000.0, 3000000000.0, 0.0, 0.0) 4
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if(sm<6) probe (0,0) rgba (-1294967296.0, 3000000000.0, 0.0, 0.0) 4
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if(sm>=6) probe (0,0) rgba (3000000000.0, 3000000000.0, 0.0, 0.0) 4
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