tests: Stop probing all pixels when drawing a uniform colour.

This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
This commit is contained in:
Elizabeth Figura
2024-02-10 13:16:22 -06:00
committed by Henri Verbeet
parent 021eb28584
commit d3ba810c98
Notes: Henri Verbeet 2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
163 changed files with 1003 additions and 1007 deletions

View File

@@ -8,7 +8,7 @@ float4 main() : SV_TARGET
[test]
todo(glsl) draw quad
probe all rgba (50, 60, 70, 80)
probe (0, 0) rgba (50, 60, 70, 80)
[pixel shader]
@@ -23,7 +23,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
% dxcompiler emits a nop shader which returns immediately.
if(sm<6) probe all rgba (5.0, 6.0, 7.0, 8.0)
if(sm<6) probe (0,0) rgba (5.0, 6.0, 7.0, 8.0)
[pixel shader]
@@ -36,7 +36,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (7.0, 8.0, 9.0, 10.0)
probe (0, 0) rgba (7.0, 8.0, 9.0, 10.0)
[pixel shader]
@@ -64,7 +64,7 @@ float4 main() : SV_TARGET
[test]
todo(glsl) draw quad
probe all rgba (318.0, 320.0, 322.0, 324.0)
probe (0, 0) rgba (318.0, 320.0, 322.0, 324.0)
[pixel shader fail]