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tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
This commit is contained in:
committed by
Henri Verbeet
parent
021eb28584
commit
d3ba810c98
Notes:
Henri Verbeet
2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
@@ -24,7 +24,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (0.1, 0.2, 0.2, 0.1)
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probe (0, 0) rgba (0.1, 0.2, 0.2, 0.1)
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[pixel shader]
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@@ -38,7 +38,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (0.0, 0.1, 0.1, 0.0)
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probe (0, 0) rgba (0.0, 0.1, 0.1, 0.0)
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[require]
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@@ -56,7 +56,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (0.2, 0.2, 0.1, 0.1)
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probe (0, 0) rgba (0.2, 0.2, 0.1, 0.1)
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[pixel shader]
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@@ -70,7 +70,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (0.1, 0.1, 0.0, 0.0)
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probe (0, 0) rgba (0.1, 0.1, 0.0, 0.0)
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[pixel shader]
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@@ -84,7 +84,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (0.5, 0.0, 0.5, 0.0)
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probe (0, 0) rgba (0.5, 0.0, 0.5, 0.0)
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[pixel shader]
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@@ -98,7 +98,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (0.0, 0.4, 0.0, 0.4)
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probe (0, 0) rgba (0.0, 0.4, 0.0, 0.4)
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[pixel shader]
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@@ -114,4 +114,4 @@ float4 main() : sv_target
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[test]
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uniform 0 int4 1 0 0 0
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todo(glsl) draw quad
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probe all rgba (0.1, 0.2, 0.2, 0.1)
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probe (0, 0) rgba (0.1, 0.2, 0.2, 0.1)
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