tests: Stop probing all pixels when drawing a uniform colour.

This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
This commit is contained in:
Elizabeth Figura
2024-02-10 13:16:22 -06:00
committed by Henri Verbeet
parent 021eb28584
commit d3ba810c98
Notes: Henri Verbeet 2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
163 changed files with 1003 additions and 1007 deletions

View File

@ -177,7 +177,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (0.1, 0.2, 0.3, 0.4)
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
[pixel shader]
@ -201,7 +201,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (0.5, 0.6, 0.7, 0)
probe (0, 0) rgba (0.5, 0.6, 0.7, 0)
[pixel shader]
@ -222,7 +222,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (0.6, 0.1, 0.5, 0)
probe (0, 0) rgba (0.6, 0.1, 0.5, 0)
% Recursion is forbidden.
@ -276,7 +276,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (2.0, 3.0, 6.0, 7.0)
probe (0, 0) rgba (2.0, 3.0, 6.0, 7.0)
[pixel shader]
@ -294,7 +294,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (2.0, 3.0, 6.0, 7.0)
probe (0, 0) rgba (2.0, 3.0, 6.0, 7.0)
% Inline modifier
@ -313,7 +313,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (2.0, 3.0, 6.0, 7.0)
probe (0, 0) rgba (2.0, 3.0, 6.0, 7.0)
% Inline modifier used on entry point
@ -332,7 +332,7 @@ inline float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (2.0, 3.0, 6.0, 7.0)
probe (0, 0) rgba (2.0, 3.0, 6.0, 7.0)
% Export modifier
@ -344,4 +344,4 @@ export float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)