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tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
This commit is contained in:
committed by
Henri Verbeet
parent
021eb28584
commit
d3ba810c98
Notes:
Henri Verbeet
2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
@ -177,7 +177,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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[pixel shader]
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@ -201,7 +201,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (0.5, 0.6, 0.7, 0)
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probe (0, 0) rgba (0.5, 0.6, 0.7, 0)
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[pixel shader]
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@ -222,7 +222,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (0.6, 0.1, 0.5, 0)
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probe (0, 0) rgba (0.6, 0.1, 0.5, 0)
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% Recursion is forbidden.
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@ -276,7 +276,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (2.0, 3.0, 6.0, 7.0)
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probe (0, 0) rgba (2.0, 3.0, 6.0, 7.0)
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[pixel shader]
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@ -294,7 +294,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (2.0, 3.0, 6.0, 7.0)
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probe (0, 0) rgba (2.0, 3.0, 6.0, 7.0)
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% Inline modifier
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@ -313,7 +313,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (2.0, 3.0, 6.0, 7.0)
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probe (0, 0) rgba (2.0, 3.0, 6.0, 7.0)
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% Inline modifier used on entry point
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@ -332,7 +332,7 @@ inline float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (2.0, 3.0, 6.0, 7.0)
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probe (0, 0) rgba (2.0, 3.0, 6.0, 7.0)
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% Export modifier
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@ -344,4 +344,4 @@ export float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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