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tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
This commit is contained in:
committed by
Henri Verbeet
parent
021eb28584
commit
d3ba810c98
Notes:
Henri Verbeet
2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
@@ -19,7 +19,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -1.9 -1.0 2.9 4.0
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todo(sm<6) draw quad
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probe all rgba (-1.0, -1.0, 2.0, 4.0)
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probe (0, 0) rgba (-1.0, -1.0, 2.0, 4.0)
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% As above, but cast "x" to float4 first.
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% In SM 6 a cast seems to implicitly promote the type to const,
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@@ -44,7 +44,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -1.9 -1.0 2.9 4.0
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todo draw quad
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probe all rgba (-1.0, -1.0, 2.0, 4.0)
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probe (0, 0) rgba (-1.0, -1.0, 2.0, 4.0)
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% As above, but declare "x" as float4 and cast it to int4.
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@@ -67,7 +67,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -1.9 -1.0 2.9 4.0
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todo draw quad
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probe all rgba (-1.0, -1.0, 2.0, 4.0)
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probe (0, 0) rgba (-1.0, -1.0, 2.0, 4.0)
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[pixel shader todo]
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@@ -89,4 +89,4 @@ float4 main() : sv_target
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if(sm<4) uniform 0 float4 -2 0 1 -3000000
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if(sm>=4) uniform 0 int4 -2 0 1 -3000000
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todo(sm<6) draw quad
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probe all rgba (-1.0, 0.0, 1.0, -3000000.0) 4
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probe (0, 0) rgba (-1.0, 0.0, 1.0, -3000000.0) 4
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