tests: Stop probing all pixels when drawing a uniform colour.

This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
This commit is contained in:
Elizabeth Figura
2024-02-10 13:16:22 -06:00
committed by Henri Verbeet
parent 021eb28584
commit d3ba810c98
Notes: Henri Verbeet 2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
163 changed files with 1003 additions and 1007 deletions

View File

@@ -19,7 +19,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 -1.9 -1.0 2.9 4.0
todo(sm<6) draw quad
probe all rgba (-1.0, -1.0, 2.0, 4.0)
probe (0, 0) rgba (-1.0, -1.0, 2.0, 4.0)
% As above, but cast "x" to float4 first.
% In SM 6 a cast seems to implicitly promote the type to const,
@@ -44,7 +44,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 -1.9 -1.0 2.9 4.0
todo draw quad
probe all rgba (-1.0, -1.0, 2.0, 4.0)
probe (0, 0) rgba (-1.0, -1.0, 2.0, 4.0)
% As above, but declare "x" as float4 and cast it to int4.
@@ -67,7 +67,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 -1.9 -1.0 2.9 4.0
todo draw quad
probe all rgba (-1.0, -1.0, 2.0, 4.0)
probe (0, 0) rgba (-1.0, -1.0, 2.0, 4.0)
[pixel shader todo]
@@ -89,4 +89,4 @@ float4 main() : sv_target
if(sm<4) uniform 0 float4 -2 0 1 -3000000
if(sm>=4) uniform 0 int4 -2 0 1 -3000000
todo(sm<6) draw quad
probe all rgba (-1.0, 0.0, 1.0, -3000000.0) 4
probe (0, 0) rgba (-1.0, 0.0, 1.0, -3000000.0) 4