tests: Stop probing all pixels when drawing a uniform colour.

This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
This commit is contained in:
Elizabeth Figura
2024-02-10 13:16:22 -06:00
committed by Henri Verbeet
parent 021eb28584
commit d3ba810c98
Notes: Henri Verbeet 2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
163 changed files with 1003 additions and 1007 deletions

View File

@@ -6,7 +6,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (-1.0, 6.0, 7.0, 3.0) 4
probe (0, 0) rgba (-1.0, 6.0, 7.0, 3.0) 4
[pixel shader]
uniform float4 u;
@@ -19,7 +19,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 -0.5 6.5 7.5 3.4
todo(glsl) draw quad
probe all rgba (-1.0, 6.0, 7.0, 3.0) 4
probe (0, 0) rgba (-1.0, 6.0, 7.0, 3.0) 4
[pixel shader]
uniform float4 u;
@@ -35,7 +35,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 -0.5 6.5 7.5 3.4
todo(glsl) draw quad
probe all rgba (6.0, 7.0, -1.0, 3.0) 4
probe (0, 0) rgba (6.0, 7.0, -1.0, 3.0) 4
[pixel shader]
@@ -53,4 +53,4 @@ float4 main() : sv_target
if(sm<4) uniform 0 float4 -1 6 7 3
if(sm>=4) uniform 0 int4 -1 6 7 3
todo(glsl) draw quad
probe all rgba (6.0, 7.0, -1.0, 3.0) 4
probe (0, 0) rgba (6.0, 7.0, -1.0, 3.0) 4