tests: Stop probing all pixels when drawing a uniform colour.

This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
This commit is contained in:
Elizabeth Figura
2024-02-10 13:16:22 -06:00
committed by Henri Verbeet
parent 021eb28584
commit d3ba810c98
Notes: Henri Verbeet 2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
163 changed files with 1003 additions and 1007 deletions

View File

@@ -10,7 +10,7 @@ float4 main() : sv_target
[test]
uniform 0 float 0.0
todo(glsl) draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader]
@@ -57,11 +57,11 @@ float4 main() : sv_target
uniform 0 float4 0.0 1.5 1.5 0.0
todo(glsl) draw quad
% SM1-3 apparently treats '0/0' as zero.
if(sm<4) todo probe all rgba (1010101.0, 11001100.0, 1101001.0, 11.0)
if(sm<4) todo probe (0,0) rgba (1010101.0, 11001100.0, 1101001.0, 11.0)
% SM4-5 optimises away the 'not' by inverting the condition, even though this is invalid for NaN.
if(sm>=4 & sm<6) todo probe all rgba (1010101.0, 0.0, 1101001.0, 1.0)
if(sm>=4 & sm<6) todo probe (0,0) rgba (1010101.0, 0.0, 1101001.0, 1.0)
% SM6 emits the correct ordered/unordered instructions, so comparisons are false for NaN, and are made true with 'not'.
if(sm>=6) probe all rgba (1010101.0, 11110000.0, 1101001.0, 1.0)
if(sm>=6) probe (0,0) rgba (1010101.0, 11110000.0, 1101001.0, 1.0)
% In shader model 2.0, native compares two numbers for equality checking if (a - b)*(a - b) is
@@ -89,7 +89,7 @@ float4 main() : sv_target
uniform 0 float4 1e-37 1e-37 1e+38 1e+38
uniform 4 float4 0 -1e-37 1e+38 -1e+38
draw quad
probe all rgba (1.0, 1.0, 1.0, 0.0)
probe (0, 0) rgba (1.0, 1.0, 1.0, 0.0)
[require]
@@ -108,7 +108,7 @@ float4 main() : sv_target
uniform 0 float4 1e-37 1e-37 1e+38 1e+38
uniform 4 float4 0 -1e-37 1e+38 -1e+38
draw quad
probe all rgba (0.0, 0.0, 1.0, 0.0)
probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)
[require]
@@ -126,7 +126,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.5 0.0 1.0 -1.0
draw quad
probe all rgba (1.0, 1.0, 0.0, 0.0)
probe (0, 0) rgba (1.0, 1.0, 0.0, 0.0)
[pixel shader]
@@ -140,4 +140,4 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.5 0.0 1.0 -1.0
draw quad
probe all rgba (0.0, 0.0, 1.0, 0.0)
probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)