tests: Stop probing all pixels when drawing a uniform colour.

This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
This commit is contained in:
Elizabeth Figura
2024-02-10 13:16:22 -06:00
committed by Henri Verbeet
parent 021eb28584
commit d3ba810c98
Notes: Henri Verbeet 2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
163 changed files with 1003 additions and 1007 deletions

View File

@@ -11,7 +11,7 @@ float4 main() : SV_TARGET
uniform 0 float4 2.0 3.0 4.0 5.0
uniform 4 float4 10.0 11.0 12.0 13.0
todo(glsl) draw quad
probe all rgba (166.0, 166.0, 166.0, 166.0)
probe (0, 0) rgba (166.0, 166.0, 166.0, 166.0)
[pixel shader]
uniform float2 x;
@@ -26,7 +26,7 @@ float4 main() : SV_TARGET
uniform 0 float4 2.0 3.0 0.0 0.0
uniform 4 float4 10.0 11.0 12.0 13.0
todo(sm<4 | glsl) draw quad
probe all rgba (53.0, 53.0, 53.0, 53.0)
probe (0, 0) rgba (53.0, 53.0, 53.0, 53.0)
[pixel shader]
uniform float x;
@@ -41,7 +41,7 @@ float4 main() : SV_TARGET
uniform 0 float4 2.0 0.0 0.0 0.0
uniform 4 float4 10.0 11.0 12.0 13.0
todo(glsl) draw quad
probe all rgba (92.0, 92.0, 92.0, 92.0)
probe (0, 0) rgba (92.0, 92.0, 92.0, 92.0)
[pixel shader]
uniform float4 x;
@@ -56,7 +56,7 @@ float4 main() : SV_TARGET
uniform 0 float4 10.0 11.0 12.0 13.0
uniform 4 float4 2.0 0.0 0.0 0.0
todo(glsl) draw quad
probe all rgba (92.0, 92.0, 92.0, 92.0)
probe (0, 0) rgba (92.0, 92.0, 92.0, 92.0)
[pixel shader]
uniform float x;
@@ -72,7 +72,7 @@ float4 main() : SV_TARGET
uniform 0 float4 2.0 3.0 0.0 0.0
uniform 4 float4 3.0 0.0 0.0 0.0
todo(glsl) draw quad
probe all rgba (6.0, 6.0, 6.0, 6.0)
probe (0, 0) rgba (6.0, 6.0, 6.0, 6.0)
[pixel shader]
static const float4 x = float4(2.0, 3.0, 4.0, 5.0);
@@ -85,7 +85,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (110.0, 110.0, 110.0, 110.0)
probe (0, 0) rgba (110.0, 110.0, 110.0, 110.0)
[pixel shader fail]
uniform float1x1 x;