tests: Stop probing all pixels when drawing a uniform colour.

This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
This commit is contained in:
Elizabeth Figura
2024-02-10 13:16:22 -06:00
committed by Henri Verbeet
parent 021eb28584
commit d3ba810c98
Notes: Henri Verbeet 2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
163 changed files with 1003 additions and 1007 deletions

View File

@@ -9,7 +9,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 9.0 2.0 3.0 4.0
todo(glsl) draw quad
probe all rgba (9.0, 9.0, 9.0, 9.0)
probe (0, 0) rgba (9.0, 9.0, 9.0, 9.0)
[pixel shader]
float1x1 m;
@@ -22,7 +22,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
todo(glsl) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
[pixel shader]
float2x2 m;
@@ -36,7 +36,7 @@ float4 main() : sv_target
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
todo(glsl) draw quad
probe all rgba (-4.0, -4.0, -4.0, -4.0)
probe (0, 0) rgba (-4.0, -4.0, -4.0, -4.0)
[pixel shader]
float2x1 m;
@@ -50,7 +50,7 @@ float4 main() : sv_target
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
todo(glsl) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
[pixel shader]
float3x3 m;
@@ -65,7 +65,7 @@ uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 -6.0 7.0 8.0
uniform 8 float4 9.0 10.0 11.0 12.0
todo(glsl) draw quad
probe all rgba (192.0, 192.0, 192.0, 192.0)
probe (0, 0) rgba (192.0, 192.0, 192.0, 192.0)
[pixel shader]
float4x4 m;
@@ -81,7 +81,7 @@ uniform 4 float4 5.0 6.0 -7.0 8.0
uniform 8 float4 9.0 10.0 11.0 12.0
uniform 12 float4 13.0 14.0 15.0 16.0
todo(glsl) draw quad
probe all rgba (-672.0, -672.0, -672.0, -672.0)
probe (0, 0) rgba (-672.0, -672.0, -672.0, -672.0)
[pixel shader]
float3x4 m;
@@ -97,7 +97,7 @@ uniform 4 float4 5.0 -6.0 7.0 0.0
uniform 8 float4 9.0 10.0 11.0 0.0
uniform 12 float4 0.0 0.0 0.0 0.0
todo(glsl) draw quad
probe all rgba (192.0, 192.0, 192.0, 192.0)
probe (0, 0) rgba (192.0, 192.0, 192.0, 192.0)
[pixel shader fail]
float1 v;