tests: Stop probing all pixels when drawing a uniform colour.

This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
This commit is contained in:
Elizabeth Figura
2024-02-10 13:16:22 -06:00
committed by Henri Verbeet
parent 021eb28584
commit d3ba810c98
Notes: Henri Verbeet 2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
163 changed files with 1003 additions and 1007 deletions

View File

@@ -17,22 +17,22 @@ uniform 0 float 0.0
clear dsv 1.0
depth less
todo(glsl) draw quad
probe dsv all r (0.0)
probe dsv (0,0) r (0.0)
uniform 0 float 0.75
clear dsv 1.0
todo(glsl) draw quad
probe dsv all r (0.75)
probe dsv (0,0) r (0.75)
clear dsv 0.5
depth greater
todo(glsl) draw quad
probe dsv all r (0.75)
probe dsv (0,0) r (0.75)
depth less
clear dsv 0.5
todo(glsl) draw quad
probe dsv all r (0.5)
probe dsv (0,0) r (0.5)
[require]
@@ -66,15 +66,15 @@ clear rtv 0 1.0 1.0 1.0 1.0
clear dsv 0.5
depth greater equal
todo(sm<6) draw quad
probe all rgba (0.0, 1.0, 0.0, 1.0)
probe dsv all r (0.75)
probe (0, 0) rgba (0.0, 1.0, 0.0, 1.0)
probe dsv (0,0) r (0.75)
uniform 0 float4 0.75 0.375 0.0 0.0
clear rtv 0 1.0 1.0 1.0 1.0
clear dsv 0.5
todo(sm<6) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
probe dsv all r (0.5)
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
probe dsv (0,0) r (0.5)
[pixel shader todo]
@@ -92,19 +92,19 @@ clear rtv 0 1.0 1.0 1.0 1.0
clear dsv 0.5
depth greater equal
todo(sm<6) draw quad
probe all rgba (0.0, 1.0, 0.0, 1.0)
probe dsv all r (0.75)
probe (0, 0) rgba (0.0, 1.0, 0.0, 1.0)
probe dsv (0,0) r (0.75)
uniform 0 float4 0.375 0.625 0.0 0.0
clear rtv 0 1.0 1.0 1.0 1.0
clear dsv 0.5
todo(sm<6) draw quad
probe all rgba (0.0, 1.0, 0.0, 1.0)
probe dsv all r (0.625)
probe (0, 0) rgba (0.0, 1.0, 0.0, 1.0)
probe dsv (0,0) r (0.625)
uniform 0 float4 0.375 0.375 0.0 0.0
clear rtv 0 1.0 1.0 1.0 1.0
clear dsv 0.5
todo(sm<6) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
probe dsv all r (0.5)
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
probe dsv (0,0) r (0.5)