tests: Stop probing all pixels when drawing a uniform colour.

This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
This commit is contained in:
Elizabeth Figura
2024-02-10 13:16:22 -06:00
committed by Henri Verbeet
parent 021eb28584
commit d3ba810c98
Notes: Henri Verbeet 2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
163 changed files with 1003 additions and 1007 deletions

View File

@@ -46,7 +46,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (0, 0, 0, 1)
probe (0, 0) rgba (0, 0, 0, 1)
% Textures for new separated samplers are allocated before regular textures.
@@ -61,7 +61,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (10, 10, 10, 11)
probe (0, 0) rgba (10, 10, 10, 11)
[pixel shader todo(sm<4)]
@@ -75,7 +75,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (21, 21, 21, 11)
probe (0, 0) rgba (21, 21, 21, 11)
[pixel shader]
@@ -91,7 +91,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (12, 12, 12, 111)
probe (0, 0) rgba (12, 12, 12, 111)
[pixel shader]
@@ -106,7 +106,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (104, 104, 104, 111)
probe (0, 0) rgba (104, 104, 104, 111)
% Sampler arrays with components that have different usage dimensions are only forbidden in SM4 upwards.
@@ -130,7 +130,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (1, 1, 1, 11)
probe (0, 0) rgba (1, 1, 1, 11)
[require]
@@ -153,4 +153,4 @@ float4 main() : sv_target
[test]
todo draw quad
todo probe all rgba (10, 10, 10, 11)
todo probe (0,0) rgba (10, 10, 10, 11)