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tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
This commit is contained in:
committed by
Henri Verbeet
parent
021eb28584
commit
d3ba810c98
Notes:
Henri Verbeet
2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
@@ -46,7 +46,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (0, 0, 0, 1)
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probe (0, 0) rgba (0, 0, 0, 1)
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% Textures for new separated samplers are allocated before regular textures.
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@@ -61,7 +61,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (10, 10, 10, 11)
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probe (0, 0) rgba (10, 10, 10, 11)
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[pixel shader todo(sm<4)]
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@@ -75,7 +75,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (21, 21, 21, 11)
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probe (0, 0) rgba (21, 21, 21, 11)
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[pixel shader]
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@@ -91,7 +91,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (12, 12, 12, 111)
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probe (0, 0) rgba (12, 12, 12, 111)
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[pixel shader]
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@@ -106,7 +106,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (104, 104, 104, 111)
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probe (0, 0) rgba (104, 104, 104, 111)
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% Sampler arrays with components that have different usage dimensions are only forbidden in SM4 upwards.
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@@ -130,7 +130,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (1, 1, 1, 11)
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probe (0, 0) rgba (1, 1, 1, 11)
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[require]
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@@ -153,4 +153,4 @@ float4 main() : sv_target
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[test]
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todo draw quad
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todo probe all rgba (10, 10, 10, 11)
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todo probe (0,0) rgba (10, 10, 10, 11)
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