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tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
This commit is contained in:
committed by
Henri Verbeet
parent
021eb28584
commit
d3ba810c98
Notes:
Henri Verbeet
2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
@@ -14,7 +14,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo(glsl) draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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[pixel shader fail(sm>=6)]
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// Annotations
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@@ -62,7 +62,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo(glsl) draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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[pixel shader fail(sm>=6)]
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// 'single' modifier is usable when there is a variable with the same name
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@@ -84,7 +84,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo(glsl) draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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[pixel shader]
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typedef float4 single;
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@@ -98,7 +98,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo(glsl) draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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[pixel shader fail]
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typedef float4 single;
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@@ -151,7 +151,7 @@ uniform 4 float4 4.0 5.0 6.0 7.0
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uniform 8 float4 8.0 9.0 10.0 11.0
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uniform 12 float4 12.0 13.0 14.0 15.0
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todo(glsl) draw quad
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probe all rgba (0.0, 2.0, 4.0, 8.0)
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probe (0, 0) rgba (0.0, 2.0, 4.0, 8.0)
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[pixel shader]
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@@ -172,7 +172,7 @@ uniform 0 float4 0.0 1.0 2.0 3.0
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uniform 4 float4 4.0 5.0 6.0 7.0
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uniform 8 float4 8.0 9.0 10.0 11.0
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todo(glsl) draw quad
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probe all rgba (0.0, 4.0, 8.0, 9.0)
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probe (0, 0) rgba (0.0, 4.0, 8.0, 9.0)
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[pixel shader]
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@@ -198,7 +198,7 @@ uniform 4 float4 4.0 5.0 6.0 7.0
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uniform 8 float4 8.0 9.0 10.0 11.0
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uniform 12 float4 12.0 13.0 14.0 15.0
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todo(glsl) draw quad
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probe all rgba (0.0, 4.0, 5.0, 6.0)
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probe (0, 0) rgba (0.0, 4.0, 5.0, 6.0)
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[pixel shader fail(sm<6)]
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@@ -221,7 +221,7 @@ uniform 4 float4 2.0 0.0 0.0 0.0
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uniform 8 float4 3.0 0.0 0.0 0.0
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uniform 12 float4 4.0 0.0 0.0 0.0
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todo(sm<6) draw quad
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probe all rgba (1.0, 3.0, 3.0, 4.0)
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probe (0, 0) rgba (1.0, 3.0, 3.0, 4.0)
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[pixel shader]
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@@ -255,7 +255,7 @@ uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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uniform 8 float4 9.0 10.0 11.0 12.0
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todo(glsl) draw quad
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probe all rgba (509, 610, 711, 812)
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probe (0, 0) rgba (509, 610, 711, 812)
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[pixel shader]
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@@ -283,7 +283,7 @@ uniform 4 float4 4.0 5.0 6.0 7.0
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uniform 8 float4 8.0 9.0 10.0 11.0
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uniform 12 float4 12.0 13.0 14.0 15.0
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todo(glsl) draw quad
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probe all rgba (12468.0, 13509.0, 14010.0, 15011.0)
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probe (0, 0) rgba (12468.0, 13509.0, 14010.0, 15011.0)
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[pixel shader]
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@@ -300,7 +300,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo(glsl) draw quad
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probe all rgba (2.0, 3.0, 2.0, 3.0)
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probe (0, 0) rgba (2.0, 3.0, 2.0, 3.0)
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[pixel shader fail]
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@@ -405,7 +405,7 @@ uniform 0 float 1.0
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uniform 1 float 2.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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todo(glsl) draw quad
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probe all rgba (512.0, 612.0, 712.0, 812.0)
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probe (0, 0) rgba (512.0, 612.0, 712.0, 812.0)
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[pixel shader fail(sm<6)]
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@@ -436,7 +436,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo(glsl) draw quad
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probe all rgba (3.0, 4.0, 3.0, 4.0)
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probe (0, 0) rgba (3.0, 4.0, 3.0, 4.0)
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[pixel shader fail]
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@@ -578,7 +578,7 @@ uniform 0 float4 1.0 0.0 0.0 0.0
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uniform 4 float4 0.0 2.0 0.0 0.0
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uniform 8 float4 0.0 0.0 3.0 0.0
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todo(glsl) draw quad
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probe all rgba (1.0, 2.0, 0.0, 4.0)
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probe (0, 0) rgba (1.0, 2.0, 0.0, 4.0)
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% packoffset() cannot be used to specify other types of registers
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@@ -628,7 +628,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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% Samplers cannot have packoffset(), unless register() is also specified, or they are not used.
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@@ -776,7 +776,7 @@ float4 main() : sv_target
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 0.0 0.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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[pixel shader fail(sm<6)]
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cbuffer buffer
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@@ -822,7 +822,7 @@ float4 main() : sv_target
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 0.1 0.2 0.3 0.4
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todo(glsl) draw quad
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probe all rgba (1.1, 2.2, 3.3, 4.4)
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probe (0, 0) rgba (1.1, 2.2, 3.3, 4.4)
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[require]
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@@ -859,7 +859,7 @@ uniform 8 float4 8.0 9.0 10.0 11.0
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uniform 12 float4 12.0 13.0 14.0 15.0
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uniform 16 float4 16.0 17.0 18.0 19.0
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todo(glsl) draw quad
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probe all rgba (124.0, 135.0, 146.0, 150.5)
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probe (0, 0) rgba (124.0, 135.0, 146.0, 150.5)
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[require]
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shader model >= 5.1
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@@ -904,7 +904,7 @@ float4 main() : sv_target
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[test]
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todo draw quad
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probe all rgba (1.1, 1.1, 1.1, 1.1)
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probe (0, 0) rgba (1.1, 1.1, 1.1, 1.1)
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[pixel shader fail]
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struct s
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