tests: Stop probing all pixels when drawing a uniform colour.

This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
This commit is contained in:
Elizabeth Figura
2024-02-10 13:16:22 -06:00
committed by Henri Verbeet
parent 021eb28584
commit d3ba810c98
Notes: Henri Verbeet 2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
163 changed files with 1003 additions and 1007 deletions

View File

@@ -11,7 +11,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 10.3 11.5 12.8 13.1
todo(glsl) draw quad
probe all rgba (10, 11, 12, 0)
probe (0, 0) rgba (10, 11, 12, 0)
[pixel shader todo(sm<4)]
@@ -41,7 +41,7 @@ if(sm>=4) uniform 1 int -2
if(sm>=4) uniform 2 int -2
if(sm>=4) uniform 3 float -3.6
todo(sm<4 | glsl) draw quad
probe all rgba (0.5, 0.5, 0.5, 0.5)
probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)
[pixel shader]
@@ -62,5 +62,5 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
if(sm<4) todo probe all rgba (0.5, 4.2949673e+009, 0.5, 0.5)
if(sm>=4) probe all rgba (0.5, 0.5, 0.5, 0.5)
if(sm<4) todo probe (0,0) rgba (0.5, 4.2949673e+009, 0.5, 0.5)
if(sm>=4) probe (0,0) rgba (0.5, 0.5, 0.5, 0.5)