tests: Stop probing all pixels when drawing a uniform colour.

This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
This commit is contained in:
Elizabeth Figura
2024-02-10 13:16:22 -06:00
committed by Henri Verbeet
parent 021eb28584
commit d3ba810c98
Notes: Henri Verbeet 2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
163 changed files with 1003 additions and 1007 deletions

View File

@@ -11,7 +11,7 @@ float4 main() : SV_TARGET
[test]
todo(glsl) draw quad
probe all rgba (0.0, 0.0, 1.0, 1.0)
probe (0, 0) rgba (0.0, 0.0, 1.0, 1.0)
[pixel shader todo(sm<4)]
@@ -28,7 +28,7 @@ uniform 0 float4 0.0 0.0 2.0 4.0
if(sm<4) uniform 4 float4 0 1 0 10
if(sm>=4) uniform 4 int4 0 1 0 10
todo(sm<4 | glsl) draw quad
probe all rgba (0.0, 10.0, 1.0, 11.0)
probe (0, 0) rgba (0.0, 10.0, 1.0, 11.0)
[pixel shader todo(sm<4)]
@@ -43,4 +43,4 @@ float4 main() : sv_target
if(sm<4) uniform 0 float4 1.0 1.0 1.0 0.0
if(sm>=4) uniform 0 uint4 0x00000001 0x00000002 0x80000000 0x00000000
todo(sm<4 | glsl) draw quad
probe all rgba (2.0, 2.0, 2.0, 0.0)
probe (0, 0) rgba (2.0, 2.0, 2.0, 0.0)