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tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
This commit is contained in:
committed by
Henri Verbeet
parent
021eb28584
commit
d3ba810c98
Notes:
Henri Verbeet
2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
@@ -15,7 +15,7 @@ float4 main() : SV_TARGET
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[test]
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todo(glsl) draw quad
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probe all rgba (21, 22, 23, 24)
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probe (0, 0) rgba (21, 22, 23, 24)
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[pixel shader]
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@@ -37,7 +37,7 @@ float4 main() : SV_TARGET
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[test]
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todo(glsl) draw quad
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probe all rgba (61, 62, 63, 64)
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probe (0, 0) rgba (61, 62, 63, 64)
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[pixel shader]
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static const int size = 8;
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@@ -50,7 +50,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (2, 3, 6, 1)
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probe (0, 0) rgba (2, 3, 6, 1)
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% Additional level of indirection
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[pixel shader fail(sm>=6)]
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@@ -65,7 +65,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (2, 3, 6, 1)
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probe (0, 0) rgba (2, 3, 6, 1)
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[pixel shader fail(sm>=6)]
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@@ -89,4 +89,4 @@ uniform 8 float 0.0
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uniform 12 float 0.0
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uniform 16 float 42.0
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todo(glsl) draw quad
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probe all rgba (42, 42, 42, 42)
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probe (0, 0) rgba (42, 42, 42, 42)
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