tests: Stop probing all pixels when drawing a uniform colour.

This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
This commit is contained in:
Elizabeth Figura
2024-02-10 13:16:22 -06:00
committed by Henri Verbeet
parent 021eb28584
commit d3ba810c98
Notes: Henri Verbeet 2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
163 changed files with 1003 additions and 1007 deletions

View File

@@ -15,7 +15,7 @@ float4 main() : SV_TARGET
[test]
todo(glsl) draw quad
probe all rgba (21, 22, 23, 24)
probe (0, 0) rgba (21, 22, 23, 24)
[pixel shader]
@@ -37,7 +37,7 @@ float4 main() : SV_TARGET
[test]
todo(glsl) draw quad
probe all rgba (61, 62, 63, 64)
probe (0, 0) rgba (61, 62, 63, 64)
[pixel shader]
static const int size = 8;
@@ -50,7 +50,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (2, 3, 6, 1)
probe (0, 0) rgba (2, 3, 6, 1)
% Additional level of indirection
[pixel shader fail(sm>=6)]
@@ -65,7 +65,7 @@ float4 main() : sv_target
[test]
todo(glsl) draw quad
probe all rgba (2, 3, 6, 1)
probe (0, 0) rgba (2, 3, 6, 1)
[pixel shader fail(sm>=6)]
@@ -89,4 +89,4 @@ uniform 8 float 0.0
uniform 12 float 0.0
uniform 16 float 42.0
todo(glsl) draw quad
probe all rgba (42, 42, 42, 42)
probe (0, 0) rgba (42, 42, 42, 42)