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tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
This commit is contained in:
committed by
Henri Verbeet
parent
021eb28584
commit
d3ba810c98
Notes:
Henri Verbeet
2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
@@ -9,7 +9,7 @@ float4 main() : SV_TARGET
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[test]
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todo(glsl) draw quad
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probe all rgba (20.0, -10.0, 75.0, 0.0)
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probe (0, 0) rgba (20.0, -10.0, 75.0, 0.0)
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[pixel shader]
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float4 main() : SV_TARGET
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@@ -22,7 +22,7 @@ float4 main() : SV_TARGET
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[test]
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todo(glsl) draw quad
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probe all rgba (5.0, 5.0, -5.0, 3.0)
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probe (0, 0) rgba (5.0, 5.0, -5.0, 3.0)
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[pixel shader]
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float4 main() : SV_TARGET
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@@ -35,7 +35,7 @@ float4 main() : SV_TARGET
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[test]
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todo(glsl) draw quad
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probe all rgba (8.0, -8.0, -8.0, 8.0)
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probe (0, 0) rgba (8.0, -8.0, -8.0, 8.0)
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[pixel shader]
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float4 main() : SV_TARGET
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@@ -48,7 +48,7 @@ float4 main() : SV_TARGET
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[test]
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todo(glsl) draw quad
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probe all rgba (2.0, -2.0, 2.0, -2.0)
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probe (0, 0) rgba (2.0, -2.0, 2.0, -2.0)
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[pixel shader]
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float4 main() : SV_TARGET
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@@ -61,7 +61,7 @@ float4 main() : SV_TARGET
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[test]
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todo(glsl) draw quad
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probe all rgba (9.0, -9.0, -9.0, 9.0)
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probe (0, 0) rgba (9.0, -9.0, -9.0, 9.0)
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[pixel shader]
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float4 main() : SV_TARGET
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@@ -74,7 +74,7 @@ float4 main() : SV_TARGET
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[test]
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todo(glsl) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader fail(sm<6)]
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// On SM1 this gives hr 0x88760b59.
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@@ -88,7 +88,7 @@ float4 main() : SV_TARGET
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[test]
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todo(glsl) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader fail(sm<6)]
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// On SM1 this gives hr 0x88760b59.
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@@ -102,7 +102,7 @@ float4 main() : SV_TARGET
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[test]
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todo(glsl) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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[require]
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@@ -119,8 +119,8 @@ float4 main() : SV_TARGET
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[test]
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todo(glsl) draw quad
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if(sm<6) probe all rgba (-2147483648.0, -2147483648.0, -2147483648.0, -2147483648.0)
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if(sm>=6) probe all rgba (0.0, 0.0, 0.0, 0.0)
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if(sm<6) probe (0,0) rgba (-2147483648.0, -2147483648.0, -2147483648.0, -2147483648.0)
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if(sm>=6) probe (0,0) rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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@@ -135,4 +135,4 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (2.0, 3.0, 1.0, 3.0)
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probe (0, 0) rgba (2.0, 3.0, 1.0, 3.0)
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