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tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
This commit is contained in:
committed by
Henri Verbeet
parent
021eb28584
commit
d3ba810c98
Notes:
Henri Verbeet
2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
@@ -9,7 +9,7 @@ float4 main() : SV_TARGET
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[test]
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todo(glsl) draw quad
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probe all rgba (20.0, -10.0, 75.0, 0.33333333)
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probe (0, 0) rgba (20.0, -10.0, 75.0, 0.33333333)
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[pixel shader]
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float4 main() : SV_TARGET
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@@ -22,7 +22,7 @@ float4 main() : SV_TARGET
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[test]
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todo(glsl) draw quad
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probe all rgba (5.0, 5.0, -5.0, 3.0)
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probe (0, 0) rgba (5.0, 5.0, -5.0, 3.0)
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[pixel shader]
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float4 main() : SV_TARGET
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@@ -35,7 +35,7 @@ float4 main() : SV_TARGET
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[test]
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todo(glsl) draw quad
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probe all rgba (2.0, -2.0, 2.0, -2.0) 16
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probe (0, 0) rgba (2.0, -2.0, 2.0, -2.0) 16
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[pixel shader]
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float4 main() : SV_TARGET
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@@ -48,7 +48,7 @@ float4 main() : SV_TARGET
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[test]
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todo(glsl) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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float4 main() : sv_target
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@@ -61,7 +61,7 @@ float4 main() : sv_target
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[test]
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todo(glsl) draw quad
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probe all rgba (5.0, -2.1, 4.0, 0.0) 6
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probe (0, 0) rgba (5.0, -2.1, 4.0, 0.0) 6
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[require]
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% Infinities are not allowed in SM1
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@@ -78,4 +78,4 @@ float4 main() : SV_TARGET
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[test]
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todo(glsl) draw quad
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probe all rgba (1e99, 1e99, 1e99, 1e99)
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probe (0, 0) rgba (1e99, 1e99, 1e99, 1e99)
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