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tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
This commit is contained in:
committed by
Henri Verbeet
parent
021eb28584
commit
d3ba810c98
Notes:
Henri Verbeet
2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
@@ -11,7 +11,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 5.0 15.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (20.0, -10.0, 75.0, 0.33333333) 1
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probe (0, 0) rgba (20.0, -10.0, 75.0, 0.33333333) 1
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[pixel shader]
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uniform float2 a;
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@@ -26,7 +26,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 5.0 15.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (5.0, 5.0, -5.0, 3.0) 1
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probe (0, 0) rgba (5.0, 5.0, -5.0, 3.0) 1
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[pixel shader]
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uniform float2 a;
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@@ -41,7 +41,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 42.0 5.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (2.0, -2.0, 2.0, -2.0) 16
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probe (0, 0) rgba (2.0, -2.0, 2.0, -2.0) 16
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[pixel shader]
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uniform float2 a;
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@@ -56,7 +56,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 45.0 5.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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float4 x, y;
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@@ -70,7 +70,7 @@ float4 main() : sv_target
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uniform 0 float4 5.0 -42.1 4.0 45.0
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uniform 4 float4 15.0 -5.0 4.1 5.0
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todo(glsl) draw quad
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probe all rgba (5.0, -2.1, 4.0, 0.0) 6
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probe (0, 0) rgba (5.0, -2.1, 4.0, 0.0) 6
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[require]
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% Infinities are not allowed in SM1
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@@ -89,7 +89,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo(glsl) draw quad
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probe all rgba (1e99, 1e99, 1e99, 1e99)
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probe (0, 0) rgba (1e99, 1e99, 1e99, 1e99)
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[pixel shader todo]
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uniform float4 a, b, c;
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@@ -104,7 +104,7 @@ uniform 0 float4 1.00000007 -42.1 4.0 45.0
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uniform 4 float4 1.625 -5.0 4.125 5.0
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uniform 8 float4 1.00000007 -1.0 0.5 -0.5
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todo(sm<6) draw quad
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probe all rgba (2.62500024, 209.5, 17.0, 224.5) 1
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probe (0, 0) rgba (2.62500024, 209.5, 17.0, 224.5) 1
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% precise mad() is not allowed to fuse, even though unfused is less precise.
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[pixel shader todo]
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@@ -121,7 +121,7 @@ uniform 0 float4 1.00000007 -42.1 4.0 45.0
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uniform 4 float4 1.625 -5.0 4.125 5.0
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uniform 8 float4 1.00000007 -1.0 0.5 -0.5
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todo(sm<6) draw quad
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probe all rgba (2.62500048, 209.5, 17.0, 224.5)
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probe (0, 0) rgba (2.62500048, 209.5, 17.0, 224.5)
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[require]
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shader model >= 5.0
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@@ -140,7 +140,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 double2 7.5 -2.5
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todo(sm<6) draw quad
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probe all rgba (5.0, 10.0, -18.75, -3.0)
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probe (0, 0) rgba (5.0, 10.0, -18.75, -3.0)
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[pixel shader todo]
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uniform double2 a;
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@@ -155,7 +155,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 double2 3.0e-300 2.5e300
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todo(sm<6) draw quad
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probe all rgba (7.5, 7.5, 7.5, 7.5)
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probe (0, 0) rgba (7.5, 7.5, 7.5, 7.5)
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% Note: DXC does not support modulo on doubles.
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[pixel shader todo]
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@@ -171,7 +171,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 double2 1.5e300 2.0e299
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todo(sm<6) draw quad
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probe all rgba (7.5, 7.5, 7.5, 7.5)
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probe (0, 0) rgba (7.5, 7.5, 7.5, 7.5)
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[pixel shader todo]
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uniform double2 a, b, c;
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@@ -186,7 +186,7 @@ uniform 0 double2 1.00000007 -42.1
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uniform 4 double2 1.625 -5.0
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uniform 8 double2 1.00000007 -1.0
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todo(sm<6) draw quad
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probe all rgba (2.62500024, 209.5, 0.0, 0.0)
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probe (0, 0) rgba (2.62500024, 209.5, 0.0, 0.0)
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% Test result when instructions might be removed because they are identities such as (+0) or (*1).
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@@ -204,4 +204,4 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.2 0.3 9.1 3.2
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todo(glsl) draw quad
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probe all rgba (0.4, 0.6, 18.2, 6.4)
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probe (0, 0) rgba (0.4, 0.6, 18.2, 6.4)
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