tests: Stop probing all pixels when drawing a uniform colour.

This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
This commit is contained in:
Elizabeth Figura
2024-02-10 13:16:22 -06:00
committed by Henri Verbeet
parent 021eb28584
commit d3ba810c98
Notes: Henri Verbeet 2024-06-14 00:05:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/908
163 changed files with 1003 additions and 1007 deletions

View File

@@ -11,7 +11,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 5.0 15.0 0.0 0.0
todo(glsl) draw quad
probe all rgba (20.0, -10.0, 75.0, 0.33333333) 1
probe (0, 0) rgba (20.0, -10.0, 75.0, 0.33333333) 1
[pixel shader]
uniform float2 a;
@@ -26,7 +26,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 5.0 15.0 0.0 0.0
todo(glsl) draw quad
probe all rgba (5.0, 5.0, -5.0, 3.0) 1
probe (0, 0) rgba (5.0, 5.0, -5.0, 3.0) 1
[pixel shader]
uniform float2 a;
@@ -41,7 +41,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 42.0 5.0 0.0 0.0
todo(glsl) draw quad
probe all rgba (2.0, -2.0, 2.0, -2.0) 16
probe (0, 0) rgba (2.0, -2.0, 2.0, -2.0) 16
[pixel shader]
uniform float2 a;
@@ -56,7 +56,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 45.0 5.0 0.0 0.0
todo(glsl) draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader]
float4 x, y;
@@ -70,7 +70,7 @@ float4 main() : sv_target
uniform 0 float4 5.0 -42.1 4.0 45.0
uniform 4 float4 15.0 -5.0 4.1 5.0
todo(glsl) draw quad
probe all rgba (5.0, -2.1, 4.0, 0.0) 6
probe (0, 0) rgba (5.0, -2.1, 4.0, 0.0) 6
[require]
% Infinities are not allowed in SM1
@@ -89,7 +89,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 1.0 0.0 0.0 0.0
todo(glsl) draw quad
probe all rgba (1e99, 1e99, 1e99, 1e99)
probe (0, 0) rgba (1e99, 1e99, 1e99, 1e99)
[pixel shader todo]
uniform float4 a, b, c;
@@ -104,7 +104,7 @@ uniform 0 float4 1.00000007 -42.1 4.0 45.0
uniform 4 float4 1.625 -5.0 4.125 5.0
uniform 8 float4 1.00000007 -1.0 0.5 -0.5
todo(sm<6) draw quad
probe all rgba (2.62500024, 209.5, 17.0, 224.5) 1
probe (0, 0) rgba (2.62500024, 209.5, 17.0, 224.5) 1
% precise mad() is not allowed to fuse, even though unfused is less precise.
[pixel shader todo]
@@ -121,7 +121,7 @@ uniform 0 float4 1.00000007 -42.1 4.0 45.0
uniform 4 float4 1.625 -5.0 4.125 5.0
uniform 8 float4 1.00000007 -1.0 0.5 -0.5
todo(sm<6) draw quad
probe all rgba (2.62500048, 209.5, 17.0, 224.5)
probe (0, 0) rgba (2.62500048, 209.5, 17.0, 224.5)
[require]
shader model >= 5.0
@@ -140,7 +140,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 double2 7.5 -2.5
todo(sm<6) draw quad
probe all rgba (5.0, 10.0, -18.75, -3.0)
probe (0, 0) rgba (5.0, 10.0, -18.75, -3.0)
[pixel shader todo]
uniform double2 a;
@@ -155,7 +155,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 double2 3.0e-300 2.5e300
todo(sm<6) draw quad
probe all rgba (7.5, 7.5, 7.5, 7.5)
probe (0, 0) rgba (7.5, 7.5, 7.5, 7.5)
% Note: DXC does not support modulo on doubles.
[pixel shader todo]
@@ -171,7 +171,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 double2 1.5e300 2.0e299
todo(sm<6) draw quad
probe all rgba (7.5, 7.5, 7.5, 7.5)
probe (0, 0) rgba (7.5, 7.5, 7.5, 7.5)
[pixel shader todo]
uniform double2 a, b, c;
@@ -186,7 +186,7 @@ uniform 0 double2 1.00000007 -42.1
uniform 4 double2 1.625 -5.0
uniform 8 double2 1.00000007 -1.0
todo(sm<6) draw quad
probe all rgba (2.62500024, 209.5, 0.0, 0.0)
probe (0, 0) rgba (2.62500024, 209.5, 0.0, 0.0)
% Test result when instructions might be removed because they are identities such as (+0) or (*1).
@@ -204,4 +204,4 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.2 0.3 9.1 3.2
todo(glsl) draw quad
probe all rgba (0.4, 0.6, 18.2, 6.4)
probe (0, 0) rgba (0.4, 0.6, 18.2, 6.4)