mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader/dxil: Implement the DXIL CMP2 instruction.
This commit is contained in:
parent
1dd141535c
commit
d3b90cc877
Notes:
Alexandre Julliard
2023-11-10 21:38:32 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/441
@ -306,6 +306,36 @@ enum dxil_cast_code
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CAST_ADDRSPACECAST = 12,
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CAST_ADDRSPACECAST = 12,
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};
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};
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enum dxil_predicate
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{
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FCMP_FALSE = 0,
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FCMP_OEQ = 1,
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FCMP_OGT = 2,
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FCMP_OGE = 3,
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FCMP_OLT = 4,
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FCMP_OLE = 5,
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FCMP_ONE = 6,
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FCMP_ORD = 7,
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FCMP_UNO = 8,
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FCMP_UEQ = 9,
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FCMP_UGT = 10,
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FCMP_UGE = 11,
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FCMP_ULT = 12,
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FCMP_ULE = 13,
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FCMP_UNE = 14,
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FCMP_TRUE = 15,
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ICMP_EQ = 32,
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ICMP_NE = 33,
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ICMP_UGT = 34,
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ICMP_UGE = 35,
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ICMP_ULT = 36,
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ICMP_ULE = 37,
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ICMP_SGT = 38,
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ICMP_SGE = 39,
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ICMP_SLT = 40,
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ICMP_SLE = 41,
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};
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struct sm6_pointer_info
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struct sm6_pointer_info
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{
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{
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const struct sm6_type *type;
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const struct sm6_type *type;
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@ -514,6 +544,7 @@ struct sm6_parser
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struct sm6_type *types;
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struct sm6_type *types;
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size_t type_count;
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size_t type_count;
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struct sm6_type *bool_type;
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struct sm6_type *metadata_type;
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struct sm6_type *metadata_type;
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struct sm6_type *handle_type;
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struct sm6_type *handle_type;
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@ -1388,6 +1419,8 @@ static enum vkd3d_result sm6_parser_type_table_init(struct sm6_parser *sm6)
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switch ((width = record->operands[0]))
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switch ((width = record->operands[0]))
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{
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{
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case 1:
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case 1:
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sm6->bool_type = type;
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break;
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case 8:
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case 8:
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case 16:
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case 16:
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case 32:
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case 32:
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@ -3416,6 +3449,140 @@ static void sm6_parser_emit_cast(struct sm6_parser *sm6, const struct dxil_recor
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src_param->reg.data_type = dst->u.reg.data_type;
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src_param->reg.data_type = dst->u.reg.data_type;
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}
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}
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struct sm6_cmp_info
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{
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enum vkd3d_shader_opcode handler_idx;
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bool src_swap;
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};
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static const struct sm6_cmp_info *sm6_map_cmp2_op(uint64_t code)
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{
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static const struct sm6_cmp_info cmp_op_table[] =
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{
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[FCMP_FALSE] = {VKD3DSIH_INVALID},
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[FCMP_OEQ] = {VKD3DSIH_EQ},
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[FCMP_OGT] = {VKD3DSIH_LT, true},
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[FCMP_OGE] = {VKD3DSIH_GE},
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[FCMP_OLT] = {VKD3DSIH_LT},
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[FCMP_OLE] = {VKD3DSIH_GE, true},
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[FCMP_ONE] = {VKD3DSIH_NE},
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[FCMP_ORD] = {VKD3DSIH_INVALID},
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[FCMP_UNO] = {VKD3DSIH_INVALID},
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[FCMP_UEQ] = {VKD3DSIH_EQ},
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[FCMP_UGT] = {VKD3DSIH_LT, true},
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[FCMP_UGE] = {VKD3DSIH_GE},
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[FCMP_ULT] = {VKD3DSIH_LT},
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[FCMP_ULE] = {VKD3DSIH_GE, true},
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[FCMP_UNE] = {VKD3DSIH_NE},
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[FCMP_TRUE] = {VKD3DSIH_INVALID},
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[ICMP_EQ] = {VKD3DSIH_IEQ},
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[ICMP_NE] = {VKD3DSIH_INE},
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[ICMP_UGT] = {VKD3DSIH_ULT, true},
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[ICMP_UGE] = {VKD3DSIH_UGE},
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[ICMP_ULT] = {VKD3DSIH_ULT},
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[ICMP_ULE] = {VKD3DSIH_UGE, true},
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[ICMP_SGT] = {VKD3DSIH_ILT, true},
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[ICMP_SGE] = {VKD3DSIH_IGE},
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[ICMP_SLT] = {VKD3DSIH_ILT},
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[ICMP_SLE] = {VKD3DSIH_IGE, true},
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};
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return (code < ARRAY_SIZE(cmp_op_table)) ? &cmp_op_table[code] : NULL;
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}
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static void sm6_parser_emit_cmp2(struct sm6_parser *sm6, const struct dxil_record *record,
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struct vkd3d_shader_instruction *ins, struct sm6_value *dst)
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{
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struct vkd3d_shader_src_param *src_params;
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const struct sm6_type *type_a, *type_b;
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const struct sm6_cmp_info *cmp;
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const struct sm6_value *a, *b;
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unsigned int i = 0;
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bool is_int, is_fp;
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uint64_t code;
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if (!(dst->type = sm6->bool_type))
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{
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WARN("Bool type not found.\n");
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vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_MODULE,
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"Module does not define a boolean type for comparison results.");
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return;
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}
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a = sm6_parser_get_value_by_ref(sm6, record, NULL, &i);
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b = sm6_parser_get_value_by_ref(sm6, record, a->type, &i);
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if (!a || !b)
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return;
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if (!dxil_record_validate_operand_count(record, i + 1, i + 2, sm6))
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return;
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type_a = a->type;
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type_b = b->type;
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is_int = sm6_type_is_bool_i16_i32_i64(type_a);
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is_fp = sm6_type_is_floating_point(type_a);
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code = record->operands[i++];
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if ((!is_int && !is_fp) || is_int != (code >= ICMP_EQ))
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{
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FIXME("Invalid operation %"PRIu64" on type class %u.\n", code, type_a->class);
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vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
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"Comparison operation %"PRIu64" on type class %u is invalid.", code, type_a->class);
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return;
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}
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if (type_a != type_b)
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{
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WARN("Type mismatch, type %u width %u vs type %u width %u.\n", type_a->class,
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type_a->u.width, type_b->class, type_b->u.width);
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vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_TYPE_MISMATCH,
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"Type mismatch in comparison operation arguments.");
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}
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if (!(cmp = sm6_map_cmp2_op(code)) || !cmp->handler_idx || cmp->handler_idx == VKD3DSIH_INVALID)
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{
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FIXME("Unhandled operation %"PRIu64".\n", code);
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vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
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"Comparison operation %"PRIu64" is unhandled.", code);
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return;
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}
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vsir_instruction_init(ins, &sm6->p.location, cmp->handler_idx);
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if (record->operand_count > i)
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{
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uint64_t flags = record->operands[i];
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bool silence_warning = false;
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if (is_fp)
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{
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if (!(flags & FP_ALLOW_UNSAFE_ALGEBRA))
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ins->flags |= VKD3DSI_PRECISE_X;
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flags &= ~FP_ALLOW_UNSAFE_ALGEBRA;
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/* SPIR-V FPFastMathMode is only available in the Kernel executon model. */
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silence_warning = !(flags & ~(FP_NO_NAN | FP_NO_INF | FP_NO_SIGNED_ZEROS | FP_ALLOW_RECIPROCAL));
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}
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if (flags && silence_warning)
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{
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TRACE("Ignoring fast FP modifier %#"PRIx64".\n", flags);
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}
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else if (flags)
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{
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WARN("Ignoring flags %#"PRIx64".\n", flags);
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vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_IGNORING_OPERANDS,
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"Ignoring flags %#"PRIx64" for a comparison operation.", flags);
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}
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}
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src_params = instruction_src_params_alloc(ins, 2, sm6);
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src_param_init_from_value(&src_params[0 ^ cmp->src_swap], a);
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src_param_init_from_value(&src_params[1 ^ cmp->src_swap], b);
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instruction_dst_param_init_ssa_scalar(ins, sm6);
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}
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static void sm6_parser_emit_extractval(struct sm6_parser *sm6, const struct dxil_record *record,
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static void sm6_parser_emit_extractval(struct sm6_parser *sm6, const struct dxil_record *record,
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struct vkd3d_shader_instruction *ins, struct sm6_value *dst)
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struct vkd3d_shader_instruction *ins, struct sm6_value *dst)
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{
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{
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@ -3635,6 +3802,9 @@ static enum vkd3d_result sm6_parser_function_init(struct sm6_parser *sm6, const
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case FUNC_CODE_INST_CAST:
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case FUNC_CODE_INST_CAST:
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sm6_parser_emit_cast(sm6, record, ins, dst);
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sm6_parser_emit_cast(sm6, record, ins, dst);
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break;
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break;
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case FUNC_CODE_INST_CMP2:
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sm6_parser_emit_cmp2(sm6, record, ins, dst);
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break;
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case FUNC_CODE_INST_EXTRACTVAL:
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case FUNC_CODE_INST_EXTRACTVAL:
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sm6_parser_emit_extractval(sm6, record, ins, dst);
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sm6_parser_emit_extractval(sm6, record, ins, dst);
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break;
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break;
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@ -1411,6 +1411,8 @@ static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_ty
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return VKD3D_SHADER_COMPONENT_INT;
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return VKD3D_SHADER_COMPONENT_INT;
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case VKD3D_DATA_DOUBLE:
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case VKD3D_DATA_DOUBLE:
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return VKD3D_SHADER_COMPONENT_DOUBLE;
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return VKD3D_SHADER_COMPONENT_DOUBLE;
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case VKD3D_DATA_BOOL:
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return VKD3D_SHADER_COMPONENT_BOOL;
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default:
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default:
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FIXME("Unhandled data type %#x.\n", data_type);
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FIXME("Unhandled data type %#x.\n", data_type);
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/* fall-through */
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/* fall-through */
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@ -11,17 +11,17 @@ float4 main() : sv_target
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[test]
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[test]
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uniform 0 float4 -1.1 1.6 1.3 0.5
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uniform 0 float4 -1.1 1.6 1.3 0.5
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[test]
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[test]
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uniform 0 float4 0.0 1.6 1.3 0.5
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uniform 0 float4 0.0 1.6 1.3 0.5
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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[test]
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[test]
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uniform 0 float4 1.0 0.0 1.3 0.5
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uniform 0 float4 1.0 0.0 1.3 0.5
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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[pixel shader]
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@ -34,12 +34,12 @@ float4 main() : sv_target
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[test]
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[test]
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uniform 0 float4 1.0 0.0 0.0 0.0
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[test]
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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[pixel shader]
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@ -53,11 +53,11 @@ float4 main() : sv_target
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[test]
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[test]
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uniform 0 float4 1.0 2.0 0.0 0.0
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uniform 0 float4 1.0 2.0 0.0 0.0
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uniform 4 float4 3.0 4.0 0.0 0.0
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uniform 4 float4 3.0 4.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[test]
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[test]
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uniform 0 float4 1.0 2.0 0.0 0.0
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uniform 0 float4 1.0 2.0 0.0 0.0
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uniform 4 float4 0.0 4.0 0.0 0.0
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uniform 4 float4 0.0 4.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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@ -8,25 +8,25 @@ float4 main() : sv_target
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[test]
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[test]
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uniform 0 float4 1.0 1.0 1.0 1.0
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uniform 0 float4 1.0 1.0 1.0 1.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 1.0 0.0 0.0 0.0
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 0.0 1.0 0.0 0.0
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uniform 0 float4 0.0 1.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 0.0 0.0 1.0 0.0
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uniform 0 float4 0.0 0.0 1.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 0.0 0.0 0.0 1.0
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uniform 0 float4 0.0 0.0 0.0 1.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 0.0 0.0 0.0 0.0
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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uniform 0 float4 -1.0 -1.0 -1.0 -1.0
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uniform 0 float4 -1.0 -1.0 -1.0 -1.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader]
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[pixel shader]
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@ -39,13 +39,13 @@ float4 main() : sv_target
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[test]
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[test]
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uniform 0 float4 1.0 0.0 0.0 0.0
|
uniform 0 float4 1.0 0.0 0.0 0.0
|
||||||
todo(sm>=6) draw quad
|
draw quad
|
||||||
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
||||||
uniform 0 float4 0.0 0.0 0.0 0.0
|
uniform 0 float4 0.0 0.0 0.0 0.0
|
||||||
todo(sm>=6) draw quad
|
draw quad
|
||||||
probe all rgba (0.0, 0.0, 0.0, 0.0)
|
probe all rgba (0.0, 0.0, 0.0, 0.0)
|
||||||
uniform 0 float4 -1.0 0.0 0.0 0.0
|
uniform 0 float4 -1.0 0.0 0.0 0.0
|
||||||
todo(sm>=6) draw quad
|
draw quad
|
||||||
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
||||||
|
|
||||||
[require]
|
[require]
|
||||||
@ -61,22 +61,22 @@ float4 main() : sv_target
|
|||||||
|
|
||||||
[test]
|
[test]
|
||||||
uniform 0 uint4 1 1 1 1
|
uniform 0 uint4 1 1 1 1
|
||||||
todo(sm>=6) draw quad
|
draw quad
|
||||||
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
||||||
uniform 0 uint4 1 0 0 0
|
uniform 0 uint4 1 0 0 0
|
||||||
todo(sm>=6) draw quad
|
draw quad
|
||||||
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
||||||
uniform 0 uint4 0 1 0 0
|
uniform 0 uint4 0 1 0 0
|
||||||
todo(sm>=6) draw quad
|
draw quad
|
||||||
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
||||||
uniform 0 uint4 0 0 1 0
|
uniform 0 uint4 0 0 1 0
|
||||||
todo(sm>=6) draw quad
|
draw quad
|
||||||
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
||||||
uniform 0 uint4 0 0 0 1
|
uniform 0 uint4 0 0 0 1
|
||||||
todo(sm>=6) draw quad
|
draw quad
|
||||||
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
||||||
uniform 0 uint4 0 0 0 0
|
uniform 0 uint4 0 0 0 0
|
||||||
todo(sm>=6) draw quad
|
draw quad
|
||||||
probe all rgba (0.0, 0.0, 0.0, 0.0)
|
probe all rgba (0.0, 0.0, 0.0, 0.0)
|
||||||
|
|
||||||
[pixel shader]
|
[pixel shader]
|
||||||
@ -89,8 +89,8 @@ float4 main() : sv_target
|
|||||||
|
|
||||||
[test]
|
[test]
|
||||||
uniform 0 uint4 1 0 0 0
|
uniform 0 uint4 1 0 0 0
|
||||||
todo(sm>=6) draw quad
|
draw quad
|
||||||
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
||||||
uniform 0 uint4 0 0 0 0
|
uniform 0 uint4 0 0 0 0
|
||||||
todo(sm>=6) draw quad
|
draw quad
|
||||||
probe all rgba (0.0, 0.0, 0.0, 0.0)
|
probe all rgba (0.0, 0.0, 0.0, 0.0)
|
||||||
|
@ -30,7 +30,7 @@ float4 main() : SV_TARGET
|
|||||||
[test]
|
[test]
|
||||||
uniform 0 float4 0.0 0.0 2.0 4.0
|
uniform 0 float4 0.0 0.0 2.0 4.0
|
||||||
uniform 4 int4 0 1 0 10
|
uniform 4 int4 0 1 0 10
|
||||||
todo(sm>=6) draw quad
|
draw quad
|
||||||
probe all rgba (0.0, 10.0, 1.0, 11.0)
|
probe all rgba (0.0, 10.0, 1.0, 11.0)
|
||||||
|
|
||||||
|
|
||||||
@ -44,5 +44,5 @@ float4 main() : sv_target
|
|||||||
|
|
||||||
[test]
|
[test]
|
||||||
uniform 0 uint4 0x00000001 0x00000002 0x80000000 0x00000000
|
uniform 0 uint4 0x00000001 0x00000002 0x80000000 0x00000000
|
||||||
todo(sm>=6) draw quad
|
draw quad
|
||||||
probe all rgba (2.0, 2.0, 2.0, 0.0)
|
probe all rgba (2.0, 2.0, 2.0, 0.0)
|
||||||
|
@ -17,7 +17,7 @@ uniform 0 int -1
|
|||||||
uniform 1 uint 3
|
uniform 1 uint 3
|
||||||
uniform 2 int -2
|
uniform 2 int -2
|
||||||
uniform 3 float 0.5
|
uniform 3 float 0.5
|
||||||
todo(sm>=6) draw quad
|
draw quad
|
||||||
probe all rgba (0.5, 0.5, 0.5, 0.5)
|
probe all rgba (0.5, 0.5, 0.5, 0.5)
|
||||||
|
|
||||||
[pixel shader]
|
[pixel shader]
|
||||||
|
@ -17,7 +17,7 @@ uniform 0 int -1
|
|||||||
uniform 1 uint 3
|
uniform 1 uint 3
|
||||||
uniform 2 int -2
|
uniform 2 int -2
|
||||||
uniform 3 float 0.5
|
uniform 3 float 0.5
|
||||||
todo(sm>=6) draw quad
|
draw quad
|
||||||
probe all rgba (0.5, 0.5, 0.5, 0.5)
|
probe all rgba (0.5, 0.5, 0.5, 0.5)
|
||||||
|
|
||||||
[pixel shader]
|
[pixel shader]
|
||||||
|
@ -23,7 +23,7 @@ uniform 0 float 2.6
|
|||||||
uniform 1 int -2
|
uniform 1 int -2
|
||||||
uniform 2 int -2
|
uniform 2 int -2
|
||||||
uniform 3 float -3.6
|
uniform 3 float -3.6
|
||||||
todo(sm>=6) draw quad
|
draw quad
|
||||||
probe all rgba (0.5, 0.5, 0.5, 0.5)
|
probe all rgba (0.5, 0.5, 0.5, 0.5)
|
||||||
|
|
||||||
[pixel shader]
|
[pixel shader]
|
||||||
|
@ -23,7 +23,7 @@ uniform 0 float 2.6
|
|||||||
uniform 1 int 2
|
uniform 1 int 2
|
||||||
uniform 2 int -2
|
uniform 2 int -2
|
||||||
uniform 3 float -3.6
|
uniform 3 float -3.6
|
||||||
todo(sm>=6) draw quad
|
draw quad
|
||||||
probe all rgba (0.5, 0.5, 0.5, 0.5)
|
probe all rgba (0.5, 0.5, 0.5, 0.5)
|
||||||
|
|
||||||
[pixel shader]
|
[pixel shader]
|
||||||
|
@ -8,13 +8,13 @@ float4 main() : sv_target
|
|||||||
|
|
||||||
[test]
|
[test]
|
||||||
uniform 0 float4 1.0 0.0 0.0 0.0
|
uniform 0 float4 1.0 0.0 0.0 0.0
|
||||||
todo(sm>=6) draw quad
|
draw quad
|
||||||
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
||||||
uniform 0 float4 -1.0 0.0 0.0 0.0
|
uniform 0 float4 -1.0 0.0 0.0 0.0
|
||||||
todo(sm>=6) draw quad
|
draw quad
|
||||||
probe all rgba (-1.0, -1.0, -1.0, -1.0)
|
probe all rgba (-1.0, -1.0, -1.0, -1.0)
|
||||||
uniform 0 float4 0.0 0.0 0.0 0.0
|
uniform 0 float4 0.0 0.0 0.0 0.0
|
||||||
todo(sm>=6) draw quad
|
draw quad
|
||||||
probe all rgba (0.0, 0.0, 0.0, 0.0)
|
probe all rgba (0.0, 0.0, 0.0, 0.0)
|
||||||
|
|
||||||
[pixel shader]
|
[pixel shader]
|
||||||
@ -27,7 +27,7 @@ float4 main() : sv_target
|
|||||||
|
|
||||||
[test]
|
[test]
|
||||||
uniform 0 float4 1.0 2.0 3.0 4.0
|
uniform 0 float4 1.0 2.0 3.0 4.0
|
||||||
todo(sm>=6) draw quad
|
draw quad
|
||||||
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
||||||
|
|
||||||
[pixel shader]
|
[pixel shader]
|
||||||
@ -41,7 +41,7 @@ float4 main() : sv_target
|
|||||||
[test]
|
[test]
|
||||||
uniform 0 float4 1.0 2.0 0.0 0.0
|
uniform 0 float4 1.0 2.0 0.0 0.0
|
||||||
uniform 4 float4 3.0 4.0 0.0 0.0
|
uniform 4 float4 3.0 4.0 0.0 0.0
|
||||||
todo(sm>=6) draw quad
|
draw quad
|
||||||
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
||||||
|
|
||||||
[require]
|
[require]
|
||||||
@ -58,13 +58,13 @@ float4 main() : sv_target
|
|||||||
|
|
||||||
[test]
|
[test]
|
||||||
uniform 0 int4 1 0 0 0
|
uniform 0 int4 1 0 0 0
|
||||||
todo(sm>=6) draw quad
|
draw quad
|
||||||
probe all rgba (1, 1, 1, 1)
|
probe all rgba (1, 1, 1, 1)
|
||||||
uniform 0 int4 -1 0 0 0
|
uniform 0 int4 -1 0 0 0
|
||||||
todo(sm>=6) draw quad
|
draw quad
|
||||||
probe all rgba (-1, -1, -1, -1)
|
probe all rgba (-1, -1, -1, -1)
|
||||||
uniform 0 int4 0 0 0 0
|
uniform 0 int4 0 0 0 0
|
||||||
todo(sm>=6) draw quad
|
draw quad
|
||||||
probe all rgba (0, 0, 0, 0)
|
probe all rgba (0, 0, 0, 0)
|
||||||
|
|
||||||
[pixel shader]
|
[pixel shader]
|
||||||
@ -77,7 +77,7 @@ float4 main() : sv_target
|
|||||||
|
|
||||||
[test]
|
[test]
|
||||||
uniform 0 int4 1 2 3 4
|
uniform 0 int4 1 2 3 4
|
||||||
todo(sm>=6) draw quad
|
draw quad
|
||||||
probe all rgba (1, 1, 1, 1)
|
probe all rgba (1, 1, 1, 1)
|
||||||
|
|
||||||
[pixel shader]
|
[pixel shader]
|
||||||
@ -91,5 +91,5 @@ float4 main() : sv_target
|
|||||||
[test]
|
[test]
|
||||||
uniform 0 int4 1 2 0 0
|
uniform 0 int4 1 2 0 0
|
||||||
uniform 4 int4 3 4 0 0
|
uniform 4 int4 3 4 0 0
|
||||||
todo(sm>=6) draw quad
|
draw quad
|
||||||
probe all rgba (1, 1, 1, 1)
|
probe all rgba (1, 1, 1, 1)
|
||||||
|
Loading…
Reference in New Issue
Block a user