vkd3d-shader/dxil: Implement the DXIL CMP2 instruction.

This commit is contained in:
Conor McCarthy
2023-11-07 14:01:39 +10:00
committed by Alexandre Julliard
parent 1dd141535c
commit d3b90cc877
Notes: Alexandre Julliard 2023-11-10 21:38:32 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/441
10 changed files with 213 additions and 41 deletions

View File

@@ -30,7 +30,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 0.0 0.0 2.0 4.0
uniform 4 int4 0 1 0 10
todo(sm>=6) draw quad
draw quad
probe all rgba (0.0, 10.0, 1.0, 11.0)
@@ -44,5 +44,5 @@ float4 main() : sv_target
[test]
uniform 0 uint4 0x00000001 0x00000002 0x80000000 0x00000000
todo(sm>=6) draw quad
draw quad
probe all rgba (2.0, 2.0, 2.0, 0.0)