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vkd3d-shader/dxil: Implement the DXIL CMP2 instruction.
This commit is contained in:
committed by
Alexandre Julliard
parent
1dd141535c
commit
d3b90cc877
Notes:
Alexandre Julliard
2023-11-10 21:38:32 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/441
@@ -8,25 +8,25 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 1.0 1.0 1.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 0.0 1.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 0.0 0.0 1.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 0.0 0.0 0.0 1.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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uniform 0 float4 -1.0 -1.0 -1.0 -1.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader]
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@@ -39,13 +39,13 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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uniform 0 float4 -1.0 0.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[require]
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@@ -61,22 +61,22 @@ float4 main() : sv_target
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[test]
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uniform 0 uint4 1 1 1 1
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 uint4 1 0 0 0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 uint4 0 1 0 0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 uint4 0 0 1 0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 uint4 0 0 0 1
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 uint4 0 0 0 0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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@@ -89,8 +89,8 @@ float4 main() : sv_target
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[test]
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uniform 0 uint4 1 0 0 0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 uint4 0 0 0 0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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