vkd3d-shader/dxil: Implement the DXIL CMP2 instruction.

This commit is contained in:
Conor McCarthy
2023-11-07 14:01:39 +10:00
committed by Alexandre Julliard
parent 1dd141535c
commit d3b90cc877
Notes: Alexandre Julliard 2023-11-10 21:38:32 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/441
10 changed files with 213 additions and 41 deletions

View File

@@ -11,17 +11,17 @@ float4 main() : sv_target
[test]
uniform 0 float4 -1.1 1.6 1.3 0.5
todo(sm>=6) draw quad
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
[test]
uniform 0 float4 0.0 1.6 1.3 0.5
todo(sm>=6) draw quad
draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[test]
uniform 0 float4 1.0 0.0 1.3 0.5
todo(sm>=6) draw quad
draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader]
@@ -34,12 +34,12 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 0.0 0.0 0.0
todo(sm>=6) draw quad
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
[test]
uniform 0 float4 0.0 0.0 0.0 0.0
todo(sm>=6) draw quad
draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader]
@@ -53,11 +53,11 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 0.0 0.0
uniform 4 float4 3.0 4.0 0.0 0.0
todo(sm>=6) draw quad
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
[test]
uniform 0 float4 1.0 2.0 0.0 0.0
uniform 4 float4 0.0 4.0 0.0 0.0
todo(sm>=6) draw quad
draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)