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https://gitlab.winehq.org/wine/vkd3d.git
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vkd3d-shader/dxil: Implement the DXIL CMP2 instruction.
This commit is contained in:
committed by
Alexandre Julliard
parent
1dd141535c
commit
d3b90cc877
Notes:
Alexandre Julliard
2023-11-10 21:38:32 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/441
@@ -11,17 +11,17 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -1.1 1.6 1.3 0.5
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[test]
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uniform 0 float4 0.0 1.6 1.3 0.5
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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[test]
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uniform 0 float4 1.0 0.0 1.3 0.5
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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@@ -34,12 +34,12 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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@@ -53,11 +53,11 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 0.0 0.0
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uniform 4 float4 3.0 4.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[test]
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uniform 0 float4 1.0 2.0 0.0 0.0
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uniform 4 float4 0.0 4.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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@@ -8,25 +8,25 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 1.0 1.0 1.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 0.0 1.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 0.0 0.0 1.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 0.0 0.0 0.0 1.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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uniform 0 float4 -1.0 -1.0 -1.0 -1.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader]
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@@ -39,13 +39,13 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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uniform 0 float4 -1.0 0.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[require]
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@@ -61,22 +61,22 @@ float4 main() : sv_target
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[test]
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uniform 0 uint4 1 1 1 1
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 uint4 1 0 0 0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 uint4 0 1 0 0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 uint4 0 0 1 0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 uint4 0 0 0 1
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 uint4 0 0 0 0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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@@ -89,8 +89,8 @@ float4 main() : sv_target
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[test]
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uniform 0 uint4 1 0 0 0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 uint4 0 0 0 0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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@@ -30,7 +30,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 0.0 0.0 2.0 4.0
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uniform 4 int4 0 1 0 10
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.0, 10.0, 1.0, 11.0)
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@@ -44,5 +44,5 @@ float4 main() : sv_target
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[test]
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uniform 0 uint4 0x00000001 0x00000002 0x80000000 0x00000000
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (2.0, 2.0, 2.0, 0.0)
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@@ -17,7 +17,7 @@ uniform 0 int -1
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uniform 1 uint 3
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uniform 2 int -2
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uniform 3 float 0.5
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.5, 0.5, 0.5, 0.5)
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[pixel shader]
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@@ -17,7 +17,7 @@ uniform 0 int -1
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uniform 1 uint 3
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uniform 2 int -2
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uniform 3 float 0.5
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.5, 0.5, 0.5, 0.5)
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[pixel shader]
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@@ -23,7 +23,7 @@ uniform 0 float 2.6
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uniform 1 int -2
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uniform 2 int -2
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uniform 3 float -3.6
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.5, 0.5, 0.5, 0.5)
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[pixel shader]
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@@ -23,7 +23,7 @@ uniform 0 float 2.6
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uniform 1 int 2
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uniform 2 int -2
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uniform 3 float -3.6
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.5, 0.5, 0.5, 0.5)
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[pixel shader]
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@@ -8,13 +8,13 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 -1.0 0.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (-1.0, -1.0, -1.0, -1.0)
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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@@ -27,7 +27,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader]
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@@ -41,7 +41,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 0.0 0.0
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uniform 4 float4 3.0 4.0 0.0 0.0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[require]
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@@ -58,13 +58,13 @@ float4 main() : sv_target
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[test]
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uniform 0 int4 1 0 0 0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1, 1, 1, 1)
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uniform 0 int4 -1 0 0 0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (-1, -1, -1, -1)
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uniform 0 int4 0 0 0 0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0, 0, 0, 0)
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[pixel shader]
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@@ -77,7 +77,7 @@ float4 main() : sv_target
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[test]
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uniform 0 int4 1 2 3 4
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1, 1, 1, 1)
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[pixel shader]
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@@ -91,5 +91,5 @@ float4 main() : sv_target
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[test]
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uniform 0 int4 1 2 0 0
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uniform 4 int4 3 4 0 0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1, 1, 1, 1)
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