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vkd3d-shader/dxil: Implement the DXIL CMP2 instruction.
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committed by
Alexandre Julliard
parent
1dd141535c
commit
d3b90cc877
Notes:
Alexandre Julliard
2023-11-10 21:38:32 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/441
@@ -1411,6 +1411,8 @@ static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_ty
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return VKD3D_SHADER_COMPONENT_INT;
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case VKD3D_DATA_DOUBLE:
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return VKD3D_SHADER_COMPONENT_DOUBLE;
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case VKD3D_DATA_BOOL:
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return VKD3D_SHADER_COMPONENT_BOOL;
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default:
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FIXME("Unhandled data type %#x.\n", data_type);
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/* fall-through */
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