mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
tests: Add test for resetting command list when it is in use.
This commit is contained in:
parent
52211e6c40
commit
d3ad189be4
@ -135,6 +135,17 @@ static void transition_resource_state(ID3D12GraphicsCommandList *list, ID3D12Res
|
|||||||
ID3D12GraphicsCommandList_ResourceBarrier(list, 1, &barrier);
|
ID3D12GraphicsCommandList_ResourceBarrier(list, 1, &barrier);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void uav_barrier(ID3D12GraphicsCommandList *list, ID3D12Resource *resource)
|
||||||
|
{
|
||||||
|
D3D12_RESOURCE_BARRIER barrier;
|
||||||
|
|
||||||
|
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
|
||||||
|
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
||||||
|
barrier.UAV.pResource = resource;
|
||||||
|
|
||||||
|
ID3D12GraphicsCommandList_ResourceBarrier(list, 1, &barrier);
|
||||||
|
}
|
||||||
|
|
||||||
static void exec_command_list(ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *list)
|
static void exec_command_list(ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *list)
|
||||||
{
|
{
|
||||||
ID3D12CommandList *lists[] = {(ID3D12CommandList *)list};
|
ID3D12CommandList *lists[] = {(ID3D12CommandList *)list};
|
||||||
@ -1262,8 +1273,10 @@ static void test_create_fence(void)
|
|||||||
|
|
||||||
static void test_reset_command_allocator(void)
|
static void test_reset_command_allocator(void)
|
||||||
{
|
{
|
||||||
ID3D12CommandAllocator *command_allocator;
|
ID3D12CommandAllocator *command_allocator, *command_allocator2;
|
||||||
|
D3D12_COMMAND_QUEUE_DESC command_queue_desc;
|
||||||
ID3D12GraphicsCommandList *command_list;
|
ID3D12GraphicsCommandList *command_list;
|
||||||
|
ID3D12CommandQueue *queue;
|
||||||
ID3D12Device *device;
|
ID3D12Device *device;
|
||||||
ULONG refcount;
|
ULONG refcount;
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
@ -1311,8 +1324,40 @@ static void test_reset_command_allocator(void)
|
|||||||
hr = ID3D12GraphicsCommandList_Reset(command_list, command_allocator, NULL);
|
hr = ID3D12GraphicsCommandList_Reset(command_list, command_allocator, NULL);
|
||||||
ok(SUCCEEDED(hr), "Resetting command list failed, hr %#x.\n", hr);
|
ok(SUCCEEDED(hr), "Resetting command list failed, hr %#x.\n", hr);
|
||||||
|
|
||||||
ID3D12GraphicsCommandList_Release(command_list);
|
command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
||||||
|
command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
|
||||||
|
command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
||||||
|
command_queue_desc.NodeMask = 0;
|
||||||
|
hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
|
||||||
|
&IID_ID3D12CommandQueue, (void **)&queue);
|
||||||
|
ok(SUCCEEDED(hr), "CreateCommandQueue failed, hr %#x.\n", hr);
|
||||||
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
||||||
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator2);
|
||||||
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
||||||
|
|
||||||
|
uav_barrier(command_list, NULL);
|
||||||
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
||||||
|
ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
|
||||||
|
|
||||||
|
exec_command_list(queue, command_list);
|
||||||
|
|
||||||
|
/* A command list can be reset when it is in use. */
|
||||||
|
hr = ID3D12GraphicsCommandList_Reset(command_list, command_allocator2, NULL);
|
||||||
|
ok(SUCCEEDED(hr), "Resetting command list failed, hr %#x.\n", hr);
|
||||||
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
||||||
|
ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
|
||||||
|
|
||||||
|
wait_queue_idle(device, queue);
|
||||||
|
hr = ID3D12CommandAllocator_Reset(command_allocator);
|
||||||
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
||||||
|
|
||||||
|
hr = ID3D12GraphicsCommandList_Reset(command_list, command_allocator, NULL);
|
||||||
|
ok(SUCCEEDED(hr), "Resetting command list failed, hr %#x.\n", hr);
|
||||||
|
|
||||||
ID3D12CommandAllocator_Release(command_allocator);
|
ID3D12CommandAllocator_Release(command_allocator);
|
||||||
|
ID3D12CommandAllocator_Release(command_allocator2);
|
||||||
|
ID3D12CommandQueue_Release(queue);
|
||||||
|
ID3D12GraphicsCommandList_Release(command_list);
|
||||||
refcount = ID3D12Device_Release(device);
|
refcount = ID3D12Device_Release(device);
|
||||||
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user