tests/shader_runner: Store shader caps using an array.

This commit is contained in:
Elizabeth Figura
2024-10-05 07:46:00 -05:00
committed by Henri Verbeet
parent 390a330b8e
commit d39e840c14
Notes: Henri Verbeet 2024-10-28 18:11:45 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1216
10 changed files with 120 additions and 114 deletions

View File

@@ -131,11 +131,11 @@ static bool check_gl_extensions(struct gl_runner *runner)
}
if (check_gl_extension("GL_ARB_gpu_shader_fp64", count))
runner->caps.float64 = true;
runner->caps.shader_caps[SHADER_CAP_FLOAT64] = true;
if (check_gl_extension("GL_ARB_gpu_shader_int64", count))
runner->caps.int64 = true;
runner->caps.shader_caps[SHADER_CAP_INT64] = true;
if (check_gl_extension("GL_EXT_depth_bounds_test", count))
runner->caps.depth_bounds = true;
runner->caps.shader_caps[SHADER_CAP_DEPTH_BOUNDS] = true;
return true;
}
@@ -346,7 +346,7 @@ static bool gl_runner_init(struct gl_runner *runner, enum shading_language langu
runner->caps.tag_count = runner->language == GLSL;
runner->caps.minimum_shader_model = SHADER_MODEL_4_0;
runner->caps.maximum_shader_model = SHADER_MODEL_5_1;
runner->caps.geometry_shader = true;
runner->caps.shader_caps[SHADER_CAP_GEOMETRY_SHADER] = true;
glGetIntegerv(GL_NUM_EXTENSIONS, &extension_count);
if (check_gl_extension("GL_ARB_internalformat_query2", extension_count))