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tests/shader_runner: Store shader caps using an array.
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committed by
Henri Verbeet
parent
390a330b8e
commit
d39e840c14
Notes:
Henri Verbeet
2024-10-28 18:11:45 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1216
@@ -316,13 +316,13 @@ static BOOL init_test_context(struct d3d11_shader_runner *runner)
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hr = ID3D11Device_CheckFeatureSupport(runner->device, D3D11_FEATURE_DOUBLES,
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&doubles, sizeof(doubles));
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ok(hr == S_OK, "Failed to check double precision feature support, hr %#lx.\n", hr);
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runner->caps.float64 = doubles.DoublePrecisionFloatShaderOps;
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runner->caps.shader_caps[SHADER_CAP_FLOAT64] = doubles.DoublePrecisionFloatShaderOps;
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hr = ID3D11Device_CheckFeatureSupport(runner->device,
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D3D11_FEATURE_D3D11_OPTIONS2, &options2, sizeof(options2));
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ok(hr == S_OK, "Failed to check feature options2 support, hr %#lx.\n", hr);
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runner->caps.rov = options2.ROVsSupported;
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runner->caps.shader_caps[SHADER_CAP_ROV] = options2.ROVsSupported;
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for (unsigned int i = 0; i < ARRAY_SIZE(formats); ++i)
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{
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runner->caps.format_caps[formats[i]] = get_format_support(runner->device, formats[i]);
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