tests/shader_runner: Store shader caps using an array.

This commit is contained in:
Elizabeth Figura
2024-10-05 07:46:00 -05:00
committed by Henri Verbeet
parent 390a330b8e
commit d39e840c14
Notes: Henri Verbeet 2024-10-28 18:11:45 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1216
10 changed files with 120 additions and 114 deletions

View File

@@ -1,5 +1,5 @@
/*
* Copyright 2021 Zebediah Figura for CodeWeavers
* Copyright 2021-2024 Elizabeth Figura for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -135,6 +135,19 @@ enum format_cap
FORMAT_CAP_UAV_LOAD = 0x00000001,
};
enum shader_cap
{
SHADER_CAP_CLIP_PLANES,
SHADER_CAP_DEPTH_BOUNDS,
SHADER_CAP_FLOAT64,
SHADER_CAP_GEOMETRY_SHADER,
SHADER_CAP_INT64,
SHADER_CAP_POINT_SIZE,
SHADER_CAP_ROV,
SHADER_CAP_WAVE_OPS,
SHADER_CAP_COUNT,
};
struct shader_runner_caps
{
const char *runner;
@@ -142,14 +155,7 @@ struct shader_runner_caps
size_t tag_count;
enum shader_model minimum_shader_model;
enum shader_model maximum_shader_model;
bool geometry_shader;
bool float64;
bool int64;
bool rov;
bool wave_ops;
bool depth_bounds;
bool clip_planes;
bool point_size;
bool shader_caps[SHADER_CAP_COUNT];
uint32_t format_caps[DXGI_FORMAT_COUNT];
};
@@ -158,9 +164,9 @@ static inline unsigned int shader_runner_caps_get_feature_flags(const struct sha
{
unsigned int flags = 0;
if (caps->int64)
if (caps->shader_caps[SHADER_CAP_INT64])
flags |= VKD3D_SHADER_COMPILE_OPTION_FEATURE_INT64;
if (caps->float64)
if (caps->shader_caps[SHADER_CAP_FLOAT64])
flags |= VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64;
return flags;
@@ -182,14 +188,7 @@ struct shader_runner
char *gs_source;
enum shader_model minimum_shader_model;
enum shader_model maximum_shader_model;
bool require_geometry_shader;
bool require_float64;
bool require_int64;
bool require_rov;
bool require_wave_ops;
bool require_depth_bounds;
bool require_clip_planes;
bool require_point_size;
bool require_shader_caps[SHADER_CAP_COUNT];
uint32_t require_format_caps[DXGI_FORMAT_COUNT];
bool last_render_failed;