tests/shader_runner: Use SHADER_MODEL_MAX to represent the maxium supported shader model.

This commit is contained in:
Giovanni Mascellani
2025-10-24 22:16:39 +02:00
committed by Henri Verbeet
parent b93fceb6a5
commit d380bc196f
Notes: Henri Verbeet 2025-11-24 19:12:37 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1812
2 changed files with 4 additions and 4 deletions

View File

@@ -1247,7 +1247,7 @@ void run_shader_tests_d3d12(void *dxc_compiler)
#endif
bool skip_sm4 = test_skipping_execution(executor, HLSL_COMPILER, SHADER_MODEL_4_0, SHADER_MODEL_5_1);
bool skip_sm6 = test_skipping_execution(executor, "dxcompiler", SHADER_MODEL_6_0, SHADER_MODEL_6_2);
bool skip_sm6 = test_skipping_execution(executor, "dxcompiler", SHADER_MODEL_6_0, SHADER_MODEL_MAX);
if (skip_sm4 && skip_sm6)
return;
@@ -1259,5 +1259,5 @@ void run_shader_tests_d3d12(void *dxc_compiler)
run_shader_tests_for_model_range(NULL, SHADER_MODEL_4_0, SHADER_MODEL_5_1);
if (dxc_compiler && !skip_sm6)
run_shader_tests_for_model_range(dxc_compiler, SHADER_MODEL_6_0, SHADER_MODEL_6_2);
run_shader_tests_for_model_range(dxc_compiler, SHADER_MODEL_6_0, SHADER_MODEL_MAX);
}