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tests: Get rid of unnamed struct in test_instance_id().
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@ -15840,21 +15840,17 @@ static void test_instance_id(void)
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0x00000001, 0x00101006, 0x00000002, 0x0100003e,
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0x00000001, 0x00101006, 0x00000002, 0x0100003e,
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};
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};
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static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
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static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
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static const struct
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static const struct vec4 stream0[] =
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{
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{
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struct vec4 position;
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{-1.00f, 0.0f, 0.0f, 1.0f},
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}
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{-1.00f, 1.0f, 0.0f, 1.0f},
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stream0[] =
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{-0.75f, 0.0f, 0.0f, 1.0f},
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{
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{-0.75f, 1.0f, 0.0f, 1.0f},
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{{-1.00f, 0.0f, 0.0f, 1.0f}},
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{{-1.00f, 1.0f, 0.0f, 1.0f}},
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{{-0.75f, 0.0f, 0.0f, 1.0f}},
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{{-0.75f, 1.0f, 0.0f, 1.0f}},
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/* indirect draws data */
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/* indirect draws data */
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{{-1.00f, -1.0f, 0.0f, 1.0f}},
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{-1.00f, -1.0f, 0.0f, 1.0f},
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{{-1.00f, 0.0f, 0.0f, 1.0f}},
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{-1.00f, 0.0f, 0.0f, 1.0f},
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{{-0.75f, -1.0f, 0.0f, 1.0f}},
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{-0.75f, -1.0f, 0.0f, 1.0f},
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{{-0.75f, 0.0f, 0.0f, 1.0f}},
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{-0.75f, 0.0f, 0.0f, 1.0f},
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};
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};
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static const struct
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static const struct
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{
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{
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