vkd3d-shader/hlsl: Generate vsir instructions for indexed output streams in geometry shaders.

This commit is contained in:
Shaun Ren
2025-05-26 21:34:06 -04:00
committed by Henri Verbeet
parent 7da7ccaf45
commit d368d18527
Notes: Henri Verbeet 2025-06-02 21:00:38 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1518
3 changed files with 27 additions and 10 deletions

View File

@@ -4176,6 +4176,7 @@ static void tpf_handle_instruction(struct tpf_compiler *tpf, const struct vkd3d_
case VKD3DSIH_CASE:
case VKD3DSIH_CONTINUE:
case VKD3DSIH_CUT:
case VKD3DSIH_CUT_STREAM:
case VKD3DSIH_DCL_STREAM:
case VKD3DSIH_DEFAULT:
case VKD3DSIH_DISCARD:
@@ -4191,6 +4192,7 @@ static void tpf_handle_instruction(struct tpf_compiler *tpf, const struct vkd3d_
case VKD3DSIH_DSY_FINE:
case VKD3DSIH_ELSE:
case VKD3DSIH_EMIT:
case VKD3DSIH_EMIT_STREAM:
case VKD3DSIH_ENDIF:
case VKD3DSIH_ENDLOOP:
case VKD3DSIH_ENDSWITCH: