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vkd3d-shader/hlsl: Store ROV feature requirement in the vsir_program.
This commit is contained in:
committed by
Henri Verbeet
parent
d9c4a257c2
commit
d3108de72a
Notes:
Henri Verbeet
2024-12-09 16:18:05 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1287
@@ -9473,6 +9473,23 @@ static void sm4_generate_vsir_add_function(struct hlsl_ctx *ctx,
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generate_vsir_add_program_instruction(ctx, program, &func->loc, VKD3DSIH_RET, 0, 0);
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}
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static void generate_vsir_scan_required_features(struct hlsl_ctx *ctx, struct vsir_program *program)
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{
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struct extern_resource *extern_resources;
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unsigned int extern_resources_count;
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extern_resources = sm4_get_extern_resources(ctx, &extern_resources_count);
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for (unsigned int i = 0; i < extern_resources_count; ++i)
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{
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if (extern_resources[i].component_type && extern_resources[i].component_type->e.resource.rasteriser_ordered)
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program->features.rovs = true;
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}
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sm4_free_extern_resources(extern_resources, extern_resources_count);
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/* FIXME: We also emit code that should require UAVS_AT_EVERY_STAGE,
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* STENCIL_REF, and TYPED_UAV_LOAD_ADDITIONAL_FORMATS. */
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}
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/* OBJECTIVE: Translate all the information from ctx and entry_func to the
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* vsir_program, so it can be used as input to tpf_compile() without relying
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* on ctx and entry_func. */
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@@ -9512,6 +9529,8 @@ static void sm4_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
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&ctx->patch_constant_func->loc, VKD3DSIH_HS_FORK_PHASE, 0, 0);
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sm4_generate_vsir_add_function(ctx, ctx->patch_constant_func, config_flags, program);
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}
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generate_vsir_scan_required_features(ctx, program);
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}
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static struct hlsl_ir_jump *loop_unrolling_find_jump(struct hlsl_block *block, struct hlsl_ir_node *stop_point,
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