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vkd3d-shader/glsl: Implement VSIR_OP_UDIV_SIMPLE.
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Notes:
Henri Verbeet
2025-08-28 20:32:38 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1696
@@ -203,7 +203,7 @@ uniform 0 uint 0xfffe
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uniform 4 uint 0xb
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uniform 8 uint 0xffff
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uniform 12 uint 0xffff
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todo(msl | glsl) draw quad
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todo(msl) draw quad
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probe (0, 0) u32(0x10, 2, 0x10, 0x3333)
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[require]
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