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vkd3d: Reject descriptor tables containing register collisions.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
parent
c5fdd2f404
commit
d3090699c5
@@ -2674,9 +2674,7 @@ static void test_create_root_signature(void)
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descriptor_ranges[1].BaseShaderRegister = 7;
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descriptor_ranges[1].OffsetInDescriptorsFromTableStart = 8;
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hr = create_root_signature(device, &root_signature_desc, &root_signature);
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todo ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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if (SUCCEEDED(hr))
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ID3D12RootSignature_Release(root_signature);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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/* Identical ranges and register indices but different type. */
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descriptor_ranges[1] = descriptor_ranges[0];
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