vkd3d-shader/tpf: Include vkd3d_d3dcommon.h only from tpf.c.

This commit is contained in:
Henri Verbeet 2024-09-11 20:04:58 +02:00
parent 14ee3b3e4a
commit d30160710b
Notes: Henri Verbeet 2024-09-12 18:58:32 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1066
2 changed files with 1 additions and 1 deletions

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@ -22,7 +22,6 @@
#include "vkd3d_shader_private.h" #include "vkd3d_shader_private.h"
#include "rbtree.h" #include "rbtree.h"
#include "vkd3d_d3dcommon.h"
#include "vkd3d_d3dx9shader.h" #include "vkd3d_d3dx9shader.h"
/* The general IR structure is inspired by Mesa GLSL hir, even though the code /* The general IR structure is inspired by Mesa GLSL hir, even though the code

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@ -23,6 +23,7 @@
#include "hlsl.h" #include "hlsl.h"
#include "vkd3d_shader_private.h" #include "vkd3d_shader_private.h"
#include "vkd3d_d3dcommon.h"
#define SM4_MAX_SRC_COUNT 6 #define SM4_MAX_SRC_COUNT 6
#define SM4_MAX_DST_COUNT 2 #define SM4_MAX_DST_COUNT 2