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vkd3d-shader/tpf: Include vkd3d_d3dcommon.h only from tpf.c.
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Notes:
Henri Verbeet
2024-09-12 18:58:32 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1066
@ -22,7 +22,6 @@
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#include "vkd3d_shader_private.h"
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#include "vkd3d_shader_private.h"
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#include "rbtree.h"
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#include "rbtree.h"
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#include "vkd3d_d3dcommon.h"
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#include "vkd3d_d3dx9shader.h"
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#include "vkd3d_d3dx9shader.h"
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/* The general IR structure is inspired by Mesa GLSL hir, even though the code
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/* The general IR structure is inspired by Mesa GLSL hir, even though the code
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@ -23,6 +23,7 @@
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#include "hlsl.h"
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#include "hlsl.h"
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#include "vkd3d_shader_private.h"
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#include "vkd3d_shader_private.h"
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#include "vkd3d_d3dcommon.h"
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#define SM4_MAX_SRC_COUNT 6
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#define SM4_MAX_SRC_COUNT 6
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#define SM4_MAX_DST_COUNT 2
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#define SM4_MAX_DST_COUNT 2
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