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vkd3d-shader/hlsl: Store SM4 texture declarations in the vsir program.
This commit is contained in:
committed by
Henri Verbeet
parent
1d290bf5db
commit
d2feb33b47
Notes:
Henri Verbeet
2024-12-09 16:18:05 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1287
@@ -9561,6 +9561,173 @@ static void sm4_generate_vsir_add_dcl_sampler(struct hlsl_ctx *ctx,
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}
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}
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static enum vkd3d_shader_resource_type sm4_generate_vsir_get_resource_type(const struct hlsl_type *type)
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{
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switch (type->sampler_dim)
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{
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case HLSL_SAMPLER_DIM_1D:
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return VKD3D_SHADER_RESOURCE_TEXTURE_1D;
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case HLSL_SAMPLER_DIM_2D:
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return VKD3D_SHADER_RESOURCE_TEXTURE_2D;
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case HLSL_SAMPLER_DIM_3D:
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return VKD3D_SHADER_RESOURCE_TEXTURE_3D;
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case HLSL_SAMPLER_DIM_CUBE:
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return VKD3D_SHADER_RESOURCE_TEXTURE_CUBE;
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case HLSL_SAMPLER_DIM_1DARRAY:
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return VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY;
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case HLSL_SAMPLER_DIM_2DARRAY:
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return VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY;
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case HLSL_SAMPLER_DIM_2DMS:
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return VKD3D_SHADER_RESOURCE_TEXTURE_2DMS;
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case HLSL_SAMPLER_DIM_2DMSARRAY:
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return VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY;
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case HLSL_SAMPLER_DIM_CUBEARRAY:
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return VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY;
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case HLSL_SAMPLER_DIM_BUFFER:
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case HLSL_SAMPLER_DIM_RAW_BUFFER:
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case HLSL_SAMPLER_DIM_STRUCTURED_BUFFER:
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return VKD3D_SHADER_RESOURCE_BUFFER;
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default:
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vkd3d_unreachable();
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}
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}
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static enum vkd3d_data_type sm4_generate_vsir_get_format_type(const struct hlsl_type *type)
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{
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const struct hlsl_type *format = type->e.resource.format;
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switch (format->e.numeric.type)
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{
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case HLSL_TYPE_DOUBLE:
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return VKD3D_DATA_DOUBLE;
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case HLSL_TYPE_FLOAT:
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case HLSL_TYPE_HALF:
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if (format->modifiers & HLSL_MODIFIER_UNORM)
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return VKD3D_DATA_UNORM;
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if (format->modifiers & HLSL_MODIFIER_SNORM)
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return VKD3D_DATA_SNORM;
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return VKD3D_DATA_FLOAT;
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case HLSL_TYPE_INT:
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return VKD3D_DATA_INT;
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break;
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case HLSL_TYPE_BOOL:
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case HLSL_TYPE_UINT:
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return VKD3D_DATA_UINT;
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default:
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vkd3d_unreachable();
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}
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}
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static void sm4_generate_vsir_add_dcl_texture(struct hlsl_ctx *ctx,
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struct vsir_program *program, const struct extern_resource *resource,
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bool uav)
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{
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enum hlsl_regset regset = uav ? HLSL_REGSET_UAVS : HLSL_REGSET_TEXTURES;
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struct vkd3d_shader_structured_resource *structured_resource;
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struct vkd3d_shader_dst_param *dst_param;
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struct vkd3d_shader_semantic *semantic;
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struct vkd3d_shader_instruction *ins;
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struct hlsl_type *component_type;
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enum vkd3d_shader_opcode opcode;
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bool multisampled;
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unsigned int i, j;
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VKD3D_ASSERT(resource->regset == regset);
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VKD3D_ASSERT(hlsl_version_lt(ctx, 5, 1) || resource->bind_count == 1);
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component_type = resource->component_type;
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for (i = 0; i < resource->bind_count; ++i)
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{
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unsigned int array_first = resource->index + i;
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unsigned int array_last = resource->index + i; /* FIXME: array end. */
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if (resource->var && !resource->var->objects_usage[regset][i].used)
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continue;
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if (uav)
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{
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switch (component_type->sampler_dim)
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{
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case HLSL_SAMPLER_DIM_STRUCTURED_BUFFER:
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opcode = VKD3DSIH_DCL_UAV_STRUCTURED;
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break;
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case HLSL_SAMPLER_DIM_RAW_BUFFER:
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opcode = VKD3DSIH_DCL_UAV_RAW;
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break;
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default:
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opcode = VKD3DSIH_DCL_UAV_TYPED;
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break;
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}
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}
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else
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{
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switch (component_type->sampler_dim)
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{
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case HLSL_SAMPLER_DIM_RAW_BUFFER:
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opcode = VKD3DSIH_DCL_RESOURCE_RAW;
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break;
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default:
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opcode = VKD3DSIH_DCL;
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break;
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}
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}
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if (!(ins = generate_vsir_add_program_instruction(ctx, program, &resource->loc, opcode, 0, 0)))
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{
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ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
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return;
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}
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semantic = &ins->declaration.semantic;
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structured_resource = &ins->declaration.structured_resource;
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dst_param = &semantic->resource.reg;
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vsir_dst_param_init(dst_param, uav ? VKD3DSPR_UAV : VKD3DSPR_RESOURCE, VKD3D_DATA_UNUSED, 0);
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if (uav && component_type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
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structured_resource->byte_stride = 4 * component_type->e.resource.format->reg_size[HLSL_REGSET_NUMERIC];
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if (uav && component_type->e.resource.rasteriser_ordered)
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ins->flags = VKD3DSUF_RASTERISER_ORDERED_VIEW;
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multisampled = component_type->sampler_dim == HLSL_SAMPLER_DIM_2DMS
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|| component_type->sampler_dim == HLSL_SAMPLER_DIM_2DMSARRAY;
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if (!hlsl_version_ge(ctx, 4, 1) && multisampled && !component_type->sample_count)
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{
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hlsl_error(ctx, &resource->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
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"Multisampled texture object declaration needs sample count for profile %u.%u.",
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ctx->profile->major_version, ctx->profile->minor_version);
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}
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for (j = 0; j < 4; ++j)
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semantic->resource_data_type[j] = sm4_generate_vsir_get_format_type(component_type);
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semantic->resource.range.first = array_first;
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semantic->resource.range.last = array_last;
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semantic->resource.range.space = resource->space;
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dst_param->reg.idx[0].offset = resource->id;
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dst_param->reg.idx[1].offset = array_first;
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dst_param->reg.idx[2].offset = array_last;
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dst_param->reg.idx_count = 3;
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ins->resource_type = sm4_generate_vsir_get_resource_type(resource->component_type);
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if (resource->component_type->sampler_dim == HLSL_SAMPLER_DIM_RAW_BUFFER)
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ins->raw = true;
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if (resource->component_type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
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{
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ins->structured = true;
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ins->resource_stride = 4 * component_type->e.resource.format->reg_size[HLSL_REGSET_NUMERIC];
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}
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if (multisampled)
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semantic->sample_count = component_type->sample_count;
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}
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}
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/* OBJECTIVE: Translate all the information from ctx and entry_func to the
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* vsir_program, so it can be used as input to tpf_compile() without relying
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* on ctx and entry_func. */
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@@ -9599,6 +9766,10 @@ static void sm4_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
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if (resource->regset == HLSL_REGSET_SAMPLERS)
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sm4_generate_vsir_add_dcl_sampler(ctx, program, resource);
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else if (resource->regset == HLSL_REGSET_TEXTURES)
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sm4_generate_vsir_add_dcl_texture(ctx, program, resource, false);
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else if (resource->regset == HLSL_REGSET_UAVS)
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sm4_generate_vsir_add_dcl_texture(ctx, program, resource, true);
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}
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sm4_free_extern_resources(extern_resources, extern_resources_count);
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